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What is People-Centered Learning

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
An educational approach focusing on the views, experiences and/or interests of the people, rather than those of professionals, such as teachers and healthcare providers. In this approach, people’s uniqueness is much more valued than the professional knowledge and experiences.
Published in Chapter:
Integration of Communication in a Game to Reflect and Discuss Dietary Habits among School Aged Children
Mikio Kamada (ACORDO Corporation, Japan) and Masaki Moriyama (Fukuoka University, Japan)
DOI: 10.4018/978-1-4666-9522-1.ch020
Abstract
A new game that allows the players to reflect and discuss dietary habits, specifically targeting school-aged children, was developed. The game places greater emphasis on reflection and communication than competition and goal pursuit. An assessment experiment in an elementary school was performed and its findings demonstrate the effectiveness of the game. The most remarkable advantage of the game is that the goal of the game itself is a rich message, created by reflecting the players' dietary habits. It is a new type of game in which play and communication is integrated to attain further balanced understanding of one's and others' dietary lives. The game has high potential for improvement and expansion, as its rules, theme, and card set can be adapted to suit various educational purposes. Moreover, its computerization will not only assist in its widespread distribution, but will also enable adding new useful features.
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