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What is Physiotherapy Diagnosis

Next-Generation Applications and Implementations of Gamification Systems
The identification of existing or potential impairments, limitations in activities and restrictions in participation and of factors influencing functioning positively or negatively which results from the cognitive process of clinical reasoning.
Published in Chapter:
Petrha+: A Serious Game to Enhance Physiotherapy Students' Clinical Reasoning
Rui Macedo (Polytechnic of Porto, Portugal), Claudia Silva (Polytechnic of Porto, Portugal), Bruno Albouy (IRFSS Nouvelle-Aquitaine, France), Alejandro F. San Juan (Universidad Politécnica de Madrid, Spain), and Tiina Pystynen (Tampere University of Applied Sciences, Finland)
DOI: 10.4018/978-1-7998-8089-9.ch007
Abstract
Role play and simulated patients are tools frequently used in undergraduate physiotherapy courses to help students gain familiarity with what they will find in future real-life encounters. However, these approaches have limitations when it comes to delivering diversity and repetition to a large number of students and are mostly bounded to the school's premises. Web-based virtual patient software can help to overcome these shortcomings as they equally require students to go through most of the steps of the physiotherapy process, and simultaneously offer unlimited diversity of cases and repetition opportunities and can be delocalized from physical schools. PETRHA + is an Erasmus+ strategic partnership of European high education institutions aiming at the improvement of a web-based serious game prototype designed to enhance physiotherapy students' clinical reasoning using virtual patients. The objective of this chapter is the presentation of the background context that led to the development of the serious game, its design features, functions, and ongoing and future developments.
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