Interactive digital TV programs created for social proposes.
Published in Chapter:
Low Cost T-Health and T-Social with Ginga: Experience with Mime TV, ImFine, and iFunnyCube Interactive TV Programs
Aquiles Medeiros Filgueira Burlamaqui (UFRN, Brazil), Samuel Oliveira Azevedo (UFRN, Brazil), Igor Rosberg de Medeiros Silva (UFRN, Brazil), Sarah Raquel da Rocha Silva (UFRN, Brazil), Gustavo Henrique Souto da Silva (UFRN, Brazil), Xiankleber Cavalcante Benjamim (UFRN, Brazil), Ricardo Alexandre da Rocha Dias (UFRN, Brazil), Hugo Tacito Azevedo de Sena (UFRN, Brazil), Diogo Henrique Duarte Bezerra (UFPB, Brazil), Clezio Lima Azevedo (UFERSA, Brazil), and Angélica Felix de Castro (UFERSA, Brazil)
Copyright: © 2013
|Pages: 16
DOI: 10.4018/978-1-4666-3986-7.ch015
Abstract
The chapter presents the actual state of the art in t-health and t-social applications running in countries using Brazilian Digital Television System (SBTVD). In order to accomplish it, this chapter makes a historical, political, and technological review of facts that were responsible for the decision of more than 10 countries that now are adopting SBTVD as their Terrestrial Digital Television standard, pointing to a unification of Ginga as the interactivity technology in those countries. Ginga is a middleware that at the same time serves as a digital inclusion tool for countries in development, like Brazil. It includes the best and most innovative technologies available for video/audio broadcasting and interactivity. As practical examples using Ginga, three case studies are presented: ImFine, Mime TV, and iFunnyCube. At the end, the authors present a module capable of reducing costs during interactions in the TV.