Power Explorer: Is Indoctrination Right?

Paschalina Skamnioti (University of Applied Sciences of Bremen, Germany)
Copyright: © 2014 |Pages: 144
EISBN13: 9781466673489|DOI: 10.4018/978-1-4666-6206-3.ch007
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Persuasive games are often designed for social, political, or environmental purposes to promote particular values and behaviours. In this chapter, the author analyzes the manner in which values are conveyed to the player through the persuasive game Power Explorer, a mobile game for reducing household energy consumption. For the analysis the author takes into account the diverse approaches of Values Education and the criticism they have received. In particular, a) the author illustrates the similarities of the values education designed in Power Explorer with the traditional approach of Character education, and b) the author raises ethical issues regarding the design, the objectives, and the effects of games for change using persuasive technologies1, in terms of both the individual and the society.
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