Problem Solving Processes and Strategies in the Virtual Interactive Student-Oriented Learning Environment

Junjie Shang (Peking University, China), Morris Siu Yung Jong (The Chinese University of Hong Kong, China), Fong Lok Lee (The Chinese University of Hong Kong, China) and Jimmy Ho Man Lee (The Chinese University of Hong Kong, China)
Copyright: © 2013 |Pages: 239
EISBN13: 9781466625884|DOI: 10.4018/978-1-4666-1933-3.ch011
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Abstract

With the integrated use of quantitative and qualitative research methods, this chapter describes the learners’ problem-solving processes and the strategies they used under a pedagogy called Virtual Interactive Student-Oriented Learning Environment (abbreviated as VISOLE). By recording learners’ operations in the game, and collecting their game logs (BLOG), summary reports, and interview records, also based on the observations done by the researchers, it is found that the problem solving strategies that learners used in VISOLE primarily included: (1) trial and error, (2) random, (3) purpose-oriented, (4) starting from simple, (5) adventure, (6) comprehensive, (7) focused, (8) index, (9) BUG, (10) entertainment strategies, etc.
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