Ricardo Queirós

Ricardo QueirósRicardo Queirós is an assistant professor at the School of Industrial Studies and Management (ESEIG) in Vila do Conde, which is responsible for courses in the area of ICT and Programming Languages. He is a Ph.D. student of the Doctoral Program in Computer Sciences in the Faculty of Sciences of the University of Porto (FCUP). His scientific activity is related with e-Learning standards and Interoperability, Languages for XML, Architectural Integration with focus on the development of e-Learning Systems. He is an associated member of the Center for Research in Advanced Computing Systems (CRACS) - an INESC-Porto Associated Laboratory - and a founding member of KMILT (Knowledge Management, Interactive and Learning Technologies) research group.

Publications

Next-Generation Applications and Implementations of Gamification Systems
Filipe Portela, Ricardo Queirós. © 2022. 281 pages.
Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or...
Digital Therapies in Psychosocial Rehabilitation and Mental Health
António Marques, Ricardo Queirós. © 2022. 414 pages.
Digital health is the convergence of digital technologies with health to enhance the efficiency of healthcare delivery and make healthcare more personalized and precise. These...
A Primer on Gamification Standardization
Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2022. 13 pages.
Computer science education has always been a challenging topic for both sides of the trench: educators and learners. Nowadays, with the pandemic state that we are facing, these...
Virtual and Augmented Reality Awareness Tools for Universal Design: Towards Active Preventive Healthcare
Luis Pinto Coelho, Idalina Freitas, Dorota Urszula Kaminska, Ricardo Queirós, Anna Laska-Lesniewicz, Grzegorz Zwolinski, Rui Raposo, Mário Vairinhos, Elisabeth T. Pereira, Eric Haamer, Gholamreza Anbarjafari. © 2022. 14 pages.
This chapter will be focused on contributing to the increase of universal design competencies of future engineers, educators, and designers through the use of mixed reality...
Handbook of Research on Solving Modern Healthcare Challenges With Gamification
Ricardo Alexandre Peixoto de Queirós, António José Marques. © 2021. 382 pages.
While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this...
Code Generation, Analysis Tools, and Testing for Quality
Ricardo Alexandre Peixoto de Queirós, Alberto Simões, Mário Teixeira Pinto. © 2019. 288 pages.
Despite the advances that have been made in programming, there is still a lack of sufficient methods for quality control. While code standards try to force programmers to follow...
A Survey on Computer Programming Learning Environments
Ricardo Alexandre Peixoto de Queirós. © 2019. 16 pages.
We are assisting the rise of online coding environments as a strategy to promote youth tech employment. With the growing importance of the technology sector, these type of...
Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management
Ricardo Queirós. © 2018. 348 pages.
In the digital age, online courses have progressed as popular modes of learning that provide interactive and collaborative learning in educational settings. The open education...
Gamification-Based E-Learning Strategies for Computer Programming Education
Ricardo Alexandre Peixoto de Queirós, Mário Teixeira Pinto. © 2017. 350 pages.
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes...
A Survey on Game Backend Services
Ricardo Alexandre Peixoto de Queirós. © 2017. 13 pages.
The industry of video games is one of the fastest growing sectors in the worldwide economy. One of the key factors to increase engagement and player retention, was the use of...
Design and Implementation of an IDE for Learning Programming Languages Using a Gamification Service
José Carlos Paiva, José Paulo Leal, Ricardo Alexandre Peixoto de Queirós. © 2017. 14 pages.
This chapter presents the architecture and design of Enki, an Integrated Development Environment (IDE) for learning programming languages on Massive Open Online Courses (MOOCs)....
ESEIG Mobile: An M-Learning Approach in a Superior School
Ricardo Queirós, Mário Pinto. © 2016. 16 pages.
In recent years, mobile learning has emerged as an educational approach to decrease the limitation of learning location and adapt the teaching-learning process to all type of...
Innovative Teaching Strategies and New Learning Paradigms in Computer Programming
Ricardo Queirós. © 2015. 313 pages.
Courses in computer programming combine a number of different concepts, from general problem-solving to mathematical precepts such as algorithms and computational intelligence....
Ensemble: An Innovative Approach to Practice Computer Programming
Ricardo Queirós, José Paulo Leal. © 2015. 29 pages.
Currently, the teaching-learning process in domains, such as computer programming, is characterized by an extensive curricula and a high enrolment of students. This poses a great...
Design a Computer Programming Learning Environment for Massive Open Online Courses
Ricardo Queirós. © 2015. 20 pages.
Teaching and learning computer programming is as challenging as it is difficult. Assessing the work of students and providing individualised feedback is time-consuming and error...
Using Device Detection Techniques in M-Learning Scenarios
Ricardo Queirós, Mário Pinto. © 2014. 16 pages.
Recent studies of mobile Web trends show the continued explosion of mobile-friend content. However, the wide number and heterogeneity of mobile devices poses several challenges...
ESEIG Mobile: An M-Learning Approach in a Superior School
Ricardo Queirós, Mário Pinto. © 2014. 17 pages.
In recent years, mobile learning has emerged as an educational approach to decrease the limitation of learning location and adapt the teaching-learning process to all type of...
Innovations in XML Applications and Metadata Management: Advancing Technologies
José Carlos Ramalho, Alberto Simões, Ricardo Queirós. © 2013. 258 pages.
As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication...
An Example-Based Generator of XSLT Programs
José Paulo Leal, Ricardo Queirós. © 2013. 20 pages.
XSLT is a powerful and widely used language for transforming XML documents. However, its power and complexity can be overwhelming for novice or infrequent users, many of whom...
Making Programming Exercises Interoperable with PExIL
Ricardo Queirós, José Paulo Leal. © 2013. 19 pages.
Several standards have appeared in recent years to formalize the metadata of learning objects, but they are still insufficient to fully describe a specialized domain. In...
Using Device Detection Techniques in M-Learning Scenarios
Ricardo Queirós, Mário Pinto. © 2013. 17 pages.
Recent studies of mobile Web trends show the continued explosion of mobile-friend content. However, the wide number and heterogeneity of mobile devices poses several challenges...
Integrating the LMS in Service Oriented eLearning Systems
José Paulo Leal, Ricardo Queirós. © 2013. 11 pages.
Learning management systems are routinely used for presenting, solving and grading exercises with large classes. However, teachers are constrained to use questions with...
A Comparative Study on LMS Interoperability
José Paulo Leal, Ricardo Queirós. © 2012. 20 pages.
A Learning Management System (LMS) plays an important role in any eLearning environment. Still, the LMS cannot afford to be isolated from other systems in an educational...
Differences in Internet and LMS Usage A Case Study in Higher Education
Rosalina Babo, Ana Cláudia Rodrigues, Carla Teixeira Lopes, Paulo Coelho de Oliveira, Ricardo Queirós, Mário Pinto. © 2012. 24 pages.
The Internet plays an important role in higher education institutions where Learning Management Systems (LMS) occupies a main role in the eLearning realm. In this chapter we aim...
Integrating the LMS in Service Oriented eLearning Systems
José Paulo Leal, Ricardo Queirós. © 2012. 11 pages.
Learning management systems are routinely used for presenting, solving and grading exercises with large classes. However, teachers are constrained to use questions with...
Integrating the LMS in Service Oriented eLearning Systems
José Paulo Leal, Ricardo Queirós. © 2012. 11 pages.
Learning management systems are routinely used for presenting, solving and grading exercises with large classes. However, teachers are constrained to use questions with...
A Comparative Study on LMS Interoperability
José Paulo Leal, Ricardo Queirós. © 2012. 18 pages.
A Learning Management System (LMS) plays an important role in any eLearning environment. Still, the LMS cannot afford to be isolated from other systems in an educational...
Integrating the LMS in Service Oriented eLearning Systems
José Paulo Leal, Ricardo Queirós. © 2011. 12 pages.
Learning management systems are routinely used for presenting, solving and grading exercises with large classes. However, teachers are constrained to use questions with...
International Journal of Systems and Service-Oriented Engineering (IJSSOE)
Wuhui Chen. Est. 2010.
The International Journal of Systems and Service-Oriented Engineering (IJSSOE) brings together researchers from various fields, enriches their knowledge in related disciplines...