Effects of Gamification on Learning Outcomes, Satisfaction, Engagement, and Motivation in Virtual Learning Environments Between 2020 and 2022

Effects of Gamification on Learning Outcomes, Satisfaction, Engagement, and Motivation in Virtual Learning Environments Between 2020 and 2022

Kexin Zhang, Zhonggen Yu
Copyright: © 2022 |Pages: 18
DOI: 10.4018/IJOPCD.306684
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Abstract

The most popular media of content delivery in online learning and education in the post-pandemic time has been learning management systems (LMS) or virtual learning environments (VLEs). Since few studies comprehensively presented the impact of gamification in the VLEs/LMS (GVLEs/GLMS) on learning outcomes, satisfaction, engagement, and motivation, this review aims to identify the effects of gamification in the contexts of VLEs/LMS. The authors adopted a systematic review method based on the preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P). The results showed that the GLMS had positive influences on learning motivation, engagement, and satisfaction while it did not necessarily improve learning outcomes due to various factors. Implications and suggestions were given to researchers, developers, educators, and institutions based on the findings.
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Benefits Of Vles And Lms

Virtual learning environments were accessible regardless of time, space, and device restrictions. They could be web-based software systems using vanguard technologies where students could communicate and interact with their teachers and peers at any time and any place (Almufarreh et al., 2021; Hamutoglu et al., 2020). People could also use the LMS on mobile devices for effective learning (Adeena et al., 2020; Khlaisang & Songkram, 2019). The LMS or VLEs greatly enhanced flexibility for users, particularly when comparing them to offline education or face-to-face learning (Annansingh, 2019; Da Silva Santos & Rodrigues, 2020), and the flexibility improved their independent learning (Annansingh, 2019).

Learning management systems were beneficial for students. Students were satisfied and motivated by learning through the virtual learning environments (Tan et al., 2021). They actively participated in learning and solving tasks through new methods (Akanda et al., 2019). Even though some students found a lack of interaction in online learning environments (Tan et al., 2021), most students contended the VLEs as new sources to efficiently communicate and interact with their teachers and classmates (de Lima et al., 2021; Hamutoglu et al., 2020), allowing them to share ideas and knowledge (Akanda et al., 2019). Using the LMS to prepare assignments, presentations, and examinations, students were dedicated to learning via the systems, increasing existing academic practices (Akanda et al., 2019).

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