Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19

Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19

Peter Bickmann (German Sport University Cologne, Germany), Konstantin Wechsler (German Sport University Cologne, Germany), Kevin Rudolf (German Sport University Cologne, Germany), Chuck Tholl (German Sport University Cologne, Germany), Ingo Froböse (German Sport University Cologne, Germany) and Christopher Grieben (German Sport University Cologne, Germany)
Copyright: © 2020 |Pages: 17
DOI: 10.4018/IJGCMS.2020070101
OnDemand PDF Download:
No Current Special Offers


In traditional sports like soccer or tennis, experts benefit from better anticipation abilities compared to novices through a more efficient gaze behavior. For electronic sports (eSports), this area is rather unexplored, although quick decision making, which is linked to gaze behavior, is considered fundamental in eSports. In this study, the gaze behavior of professional and non-professional eSports players (n=21, 23.4 ± 3.3 years) was recorded via eye-tracking in the sports simulation FIFA 19. Number, duration, and location of fixations were compared over an entire match and in offensive play situations. Except for fixation location, no significant differences were found. The players mainly fixated the same objectives regarding fixation number and duration, but professionals had significantly more fixations using the in-game radar and fixated off-ball teammates significantly shorter. Due to the limited results, gaze behavior does not seem to be a decisive factor for excellent performance in FIFA 19.
Article Preview



Eleven male PP (22.1 ± 2.9 years) and ten male NPP (24.8 ± 3.2 years) participated in the present cross-sectional study. All PP took part in the Virtual Bundesliga (VBL), a league system in which the best national players compete as teams. The NPP had to compete regularly in tournaments as a condition for inclusion in the study. They participated in online tournaments like the Weekend League, a weekly qualification tournament for offline cups. All players reported normal or corrected-to-normal vision. The participants were allowed to wear glasses or contact lenses during the recording if needed. All participants provided written informed consent. The study was approved by the ethical committee of German Sport University Cologne (reference: 053/2018).

Complete Article List

Search this Journal:
Open Access Articles
Volume 14: 4 Issues (2022): 1 Released, 3 Forthcoming
Volume 13: 4 Issues (2021)
Volume 12: 4 Issues (2020)
Volume 11: 4 Issues (2019)
Volume 10: 4 Issues (2018)
Volume 9: 4 Issues (2017)
Volume 8: 4 Issues (2016)
Volume 7: 4 Issues (2015)
Volume 6: 4 Issues (2014)
Volume 5: 4 Issues (2013)
Volume 4: 4 Issues (2012)
Volume 3: 4 Issues (2011)
Volume 2: 4 Issues (2010)
Volume 1: 4 Issues (2009)
View Complete Journal Contents Listing