The Influence of Gamification Elements in Educational Environments

The Influence of Gamification Elements in Educational Environments

Pin Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
Copyright: © 2023 |Pages: 12
DOI: 10.4018/IJGBL.323446
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Abstract

The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.
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Literature Review

The purpose of gamification mechanism is to apply gamification elements to non-game environment, thereby increasing individuals’ motivation and immersion of participants in the environment (Hanus & Fox, 2015; Xu et al., 2021). Efficient gamification is not just layering goals and rewards on top of content. It involves more than just points and badges; it consists of challenges and feedback, as well as high levels of interaction (Bovermann & Bastiaens, 2018). Thus, people play for mastery, to overcome challenges and to socialize with others (Jahn et al., 2021). In fact, gamification reshapes learning by allowing learners to establish and understand their own goals, redefining failure, and changing feedback to be frequent, detailed, and fair (Ortiz Rojas et al., 2017; Schöbel et al., 2020). For example, providing real-time feedback allows learners to adjust their actions accordingly, enabling them to try something new and challenging without feeling intimidated (Putz et al., 2020). As well as seeing that their efforts count, learners feel competent when they see that they are making progress (Toda et al., 2019).

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