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International Journal of Game-Based Learning (IJGBL)
Open Access Journal
Emerging Sources Citation Index

International Journal of Game-Based Learning (IJGBL)

This journal was converted to full Gold Open Access on January 1, 2023
Interim Editor-in-Chief: Wee Hoe Tan
Indexed In: INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 16 more indices
Published: Continuous Volume |Established: 2011
ISSN: 2155-6849|EISSN: 2155-6857|DOI: 10.4018/IJGBL
Latest Published Articles
Published: May 23, 2023
DOI: 10.4018/IJGBL.323449
Volume 13
Diego Vergara, Ana Isabel Gómez-Vallecillo, Pablo Fernández-Arias, Álvaro Antón-Sancho
This paper conducts descriptive quantitative research of the player profile of a set of 808 university professors, and the player profiles that participants consider most suitable for learning when... Show More
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Vergara, Diego, et al. "Gamification and Player Profiles in Higher Education Professors." vol.13, no.1 2023: pp.1-16.


Vergara, D., Gómez-Vallecillo, A. I., Fernández-Arias, P., & Antón-Sancho, Á. (2023). Gamification and Player Profiles in Higher Education Professors. , 13(1), 1-16.


Vergara, Diego, et al. "Gamification and Player Profiles in Higher Education Professors," 13, no.1: 1-16.

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Published: May 19, 2023
DOI: 10.4018/IJGBL.323445
Volume 13
Ljerka Jukic Matic, Myrto Karavakou, Marianthi Grizioti
The literature reports that while digital educational games are used in the elementary classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In order to investigate... Show More
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Matic, Ljerka Jukic, et al. "Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs." vol.13, no.1 2023: pp.1-18.


Matic, L. J., Karavakou, M., & Grizioti, M. (2023). Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs. , 13(1), 1-18.


Matic, Ljerka Jukic, Myrto Karavakou, and Marianthi Grizioti. "Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs," 13, no.1: 1-18.

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Published: May 19, 2023
DOI: 10.4018/IJGBL.323446
Volume 13
Pin Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether... Show More
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Luarn, Pin, et al. "The Influence of Gamification Elements in Educational Environments." vol.13, no.1 2023: pp.1-12.


Luarn, P., Chen, C., & Chiu, Y. (2023). The Influence of Gamification Elements in Educational Environments. , 13(1), 1-12.


Luarn, Pin, Chiao-Chieh Chen, and Yu-Ping Chiu. "The Influence of Gamification Elements in Educational Environments," 13, no.1: 1-12.

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Description, Mission, Scope & Coverage
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary... Show More
Mission & Scope:
The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and... Show More
  • Adaptive games design for game-based learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for game-based learning
  • Instructional design for game-based learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and game-based learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for game-based learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and game-based learning
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This journal is currently actively seeking new submissions. Interested authors should ensure that their article manuscript adheres to the journal's submission guidelines and before you write page, which include originality of the manuscript, APA formatting information and examples, manuscript requirements, and more. To submit an article for consideration, please begin the submission process below.
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Dr. Wee Hoe Tan
Interim Editor-in-Chief
International Journal of Game-Based Learning (IJGBL)

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