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International Journal of Game-Based Learning (IJGBL)
Open Access Journal
Clarivate Impact Factor 1.0

International Journal of Game-Based Learning (IJGBL)

This journal converted to Gold Open Access on January 1, 2023
Interim Editor-in-Chief: Wee Hoe Tan (UCSI University, Malaysia)
Indexed In: INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 17 more indices
Published: Continuous Volume |Established: 2011
ISSN: 2155-6849|EISSN: 2155-6857|DOI: 10.4018/IJGBL
Latest Published Articles
Published: May 7, 2024
DOI: 10.4018/IJGBL.343525
Volume 14
Oriol Borrás-Gené, Raquel Hijón-Neira, Pedro Paredes-Barragán, Lucía Serrano-Luján
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in “Computer Science and Digital Competency” course shows lack of... Show More
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Borrás-Gené, Oriol, et al. "A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers." vol.14, no.1 2024: pp.1-17.


Borrás-Gené, O., Hijón-Neira, R., Paredes-Barragán, P., & Serrano-Luján, L. (2024). A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers. , 14(1), 1-17.


Borrás-Gené, Oriol, et al. "A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers," 14, no.1: 1-17.

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Published: Feb 8, 2024
DOI: 10.4018/IJGBL.338218
Volume 14
Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents.... Show More
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Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming." vol.14, no.1 2024: pp.1-18.


Gintere, I., Rovithis, E., Bakk, Á. K., & Misjuns, A. (2024). ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. , 14(1), 1-18.


Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming," 14, no.1: 1-18.

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Published: Feb 7, 2024
DOI: 10.4018/IJGBL.337795
Volume 14
Matheus A. Cezarotto, Pamela N. Martinez, Ruth Constansa Torres Castillo, Theodore Stanford, Christopher Engledowl, Germain Degardin, Barbara Chamberlin
Mathematical learning has an important role and is often prioritized in education. In K-16 education, algebra is one of the most vital mathematical content domains: it represents one of the top... Show More
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Cezarotto, Matheus A., et al. "Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game." vol.14, no.1 2024: pp.1-19.


Cezarotto, M. A., Martinez, P. N., Torres Castillo, R. C., Stanford, T., Engledowl, C., Degardin, G., & Chamberlin, B. (2024). Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game. , 14(1), 1-19.


Cezarotto, Matheus A., et al. "Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game," 14, no.1: 1-19.

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Description, Mission, Scope & Coverage
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary... Show More
Mission & Scope:
The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and... Show More
  • Adaptive games design for game-based learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for game-based learning
  • Instructional design for game-based learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and game-based learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for game-based learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and game-based learning
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When you publish under the OA model with IGI Global, you enable your work to be viewed by millions of readers worldwide immediately after publication and you are able to experience our personal support and commitment to editorial service. This includes:
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Payment of the APC fee (directly to the publisher) by the author or a funding body is not required until AFTER the manuscript has gone through the full double-anonymized peer review process and the Editor(s)-in-Chief at his/her/their full discretion has/have decided to accept the manuscript based on the results of the double-anonymized peer review process. 

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Submit to This Journal
This journal is currently actively seeking new submissions. Interested authors should ensure that their article manuscript adheres to the journal's submission guidelines and before you write page, which include originality of the manuscript, APA formatting information and examples, manuscript requirements, and more. To submit an article for consideration, please begin the submission process below.
Submission-Related Inquiries
Dr. Wee Hoe Tan
Interim Editor-in-Chief
International Journal of Game-Based Learning (IJGBL)

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For inquiries involving pre-submission concerns, please contact the Journal Development Division:

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For inquiries involving sharing, promoting, and indexing of manuscripts, please contact the Citation Metrics & Indexing Division:

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Ownership and Management

The International Journal of Game-Based Learning (IJGBL) is owned and published by IGI Global.

International Journal of Game-Based Learning (IJGBL) is editorially independent, with full authority of the journal's content falling to the Editor-in-Chief and the journal's Editorial Board.

The In-House Editorial Office manages the publishing operations of the journal.

IGI Global
701 East Chocolate Avenue
Hershey, PA 17033

Principal Contact
Grace Long
Managing Editor of Journal Development
IGI Global
Phone: (717) 533-8845 ext. 147

Support Contact
Tessa Eberlein
Development Editor - International Journal of Game-Based Learning (IJGBL)
IGI Global
Phone: 717-533-8845