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International Journal of Game-Based Learning (IJGBL)
Emerging Sources Citation Index

International Journal of Game-Based Learning (IJGBL)

This journal was converted to full Gold Open Access on January 1, 2023
Interim Editor-in-Chief: Wee Hoe Tan (UCSI University, Malaysia)
Indexed In: INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 16 more indices
Published: Continuous Volume |Established: 2011
ISSN: 2155-6849|EISSN: 2155-6857|DOI: 10.4018/IJGBL
Latest Published Articles
Published: Nov 11, 2022
DOI: 10.4018/IJGBL.313637
Volume 12
An individual approach to learning is very important for students with disabilities. Teaching based on games enables certain educational content to be introduced to students in a suitable and... Show More
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Stancin, Kristian, et al. "Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities." vol.12, no.1 2022: pp.1-15.


Stancin, K., Hoic-Bozic, N., & Mihic, S. S. (2022). Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities. , 12(1), 1-15.


Stancin, Kristian, Natasa Hoic-Bozic, and Sanja Skocic Mihic. "Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities," 12, no.1: 1-15.

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Published: Sep 16, 2022
DOI: 10.4018/IJGBL.308787
Volume 12
This study applies implicit person theory (IPT) to serious gaming. IPT scholars argue that individuals hold one of two views regarding perceptions of ability: growth mindset (abilities are... Show More
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Adame, Elissa Arterburn, et al. "Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention." vol.12, no.1 2022: pp.1-12.


Adame, E. A., Posteher, K. A., Hansom, A. M., Wilson, S. N., Cecena, F. J., Thompson, W. M., Ralston, R. L., & Thomas, D. M. (2022). Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention. , 12(1), 1-12.


Adame, Elissa Arterburn, et al. "Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention," 12, no.1: 1-12.

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Published: Sep 16, 2022
DOI: 10.4018/IJGBL.309127
Volume 12
Designing games from the ground up is a popular activity for helping students think in designerly ways. Despite their benefits, such game design activities may place higher-than-anticipated demands... Show More
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Cortés, Luis E. Pérez, et al. "Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking." vol.12, no.1 2022: pp.1-21.


Cortés, L. E., Yuchan (Blanche) Gao, Kessner, T. M., Bernier, J., & Gee, E. R. (2022). Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. , 12(1), 1-21.


Cortés, Luis E. Pérez, et al. "Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking," 12, no.1: 1-21.

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Description, Mission, Scope & Coverage
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary... Show More
Mission & Scope:
The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and... Show More
  • Adaptive games design for game-based learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for game-based learning
  • Instructional design for game-based learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and game-based learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for game-based learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and game-based learning
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Dr. Wee Hoe Tan
Interim Editor-in-Chief
International Journal of Game-Based Learning (IJGBL)

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