Algorithmic and Architectural Gaming Design: Implementation and Development
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Algorithmic and Architectural Gaming Design: Implementation and Development

Ashok Kumar (University of Louisiana at Lafayette, USA), Jim Etheredge (University of Louisiana at Lafayette, USA) and Aaron Boudreaux (University of Louisiana at Lafayette, USA)
Indexed In: SCOPUS View 2 More Indices
Release Date: May, 2012|Copyright: © 2012 |Pages: 477
ISBN13: 9781466616349|ISBN10: 1466616342|EISBN13: 9781466616356|DOI: 10.4018/978-1-4666-1634-9

Description

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible.

Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Adaptive Difficulty
  • Artificial Intelligence
  • Behavior Trees
  • Collision detection
  • Game Management
  • Managing NPC Behavior
  • Massively Multiplayer Online Games (MMORPG)
  • Pathfinding
  • Physics-Based Modeling in Games
  • Serious games
  • Software Engineering in Games

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Dr. Ashok Kumar is an Assistant Professor in the School of Computing and Informatics at the University of Louisiana at Lafayette. He has teaching experience on algorithmic and architectural aspects of game engine design along with other courses such as computer architecture, operating systems, and embedded systems. He has several years of academic and industrial experience with research and development, and he has published in a variety of areas including video game design, intelligent systems, sensor-enabled systems, and low power design. He obtained his bachelor’s degree from the Indian Institute of Technology, BHU, India, and his master’s and doctoral degrees from the University of Louisiana at Lafayette, LA, USA.
Dr. Jim Etheredge received the M.S. degree in computer science from the University of Southwestern Louisiana in 1986 and the Ph.D. in computer science from the University of Southwestern Louisiana in 1989. He is currently an associate professor of computer science at the University of Louisiana at Lafayette, Lafayette, LA and the coordinator for the Video Game Design and Development concentration of the undergraduate computer science curriculum. His research and teaching interests include video game design and development, artificial intelligence, multiagent game systems, and database management systems.
Aaron Boudreaux is a Ph.D. student in computer science at the University of Louisiana at Lafayette. He received his bachelor’s degree in computer science from Nicholls State University in 2004 and his master’s from the University of Louisiana at Lafayette in 2007. He is currently working on completing his dissertation on the effects of performance control parameters on heterogeneous, autonomous agent teams in video games. Aaron has published around 10 papers in peer-reviewed conferences and journals on both artificial intelligence and computer science education topics. In addition to his research, Aaron is heavily involved with UL Lafayette’s Video Game Design and Development curriculum.

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