The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications.
Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.
The many academic areas covered in this publication include, but are not limited to:
This book reflects on the current trends and inspires future extensions in the advancement of computational design methods and technologies as well as the evolvement of design and education under such influences, by exploring and challenging the interactive relationships between the two. With such foci, the book provides unique references for design research, education and practice [...]
• Slow Computing: Teaching Generative Design with Shape Grammars by Terry Knight, and • Learning Parametric Designing by Marc Aurel Schnabel.
• Direct Building Manufacturing of Homes with Digital Fabrication by Lawrence Sass.
• Building Information Modeling and Professional Practice by Dennis Shelden, • Advancing BIM in Academia: Explorations in Curricular Integration by Karen Kensek, and • Applying BIM in Design Curriculum by Clark Cory and Shanna Schmelter-Morret.
• Constructivist Learning Theory in Virtual Design Studios by Leman Figen Gul, Anthony Williams, and Ning Gu, • Understanding Collaborative Digital Media Design in the 3DCVE: A Vygotskian Approach by Theodor Wyeld and Ekaterina Prasolova-Førland, and • Will Different Scales Impact on Design Collaboration in 3D Virtual Environments? by Jerry Jen-Hung Tsai, Jeff Kan, Xiangyu Wang, and Yingsiu Huang.
• Implementing Computer Gaming Technology in Architectural Design Curricula: Testing Architecture with the Rich Intertwining of Real-Time Spatial, Material, Lighting and Physical Simulations by Russell Lowe, • Augmented Reality Research for Architecture and Design by Mi Jeong Kim, Xiangyu Wang, Xingquan Zhu, and Shih-Chung Kang, and • Experiencing Digital Design: Developing Interactive Workspaces for Visualizing, Editing and Interacting with Digital Design Artifacts by John Messner and Robert M. Leicht.