This work unties primarily US academics in various science fields with contributors in science education, STEM education, science pedagogy, curriculum and instruction, and video game development. They reveal current theory, pedagogy, and practice in teaching science, technology, engineering and math (STEM) in the US. Chapters are presented in sections on teaching and learning in STEM, real-world contexts for STEM, and educational technologies for STEM. Some specific subjects addressed include computer programming in elementary and middle school, using authentic earth data in the K-12 classroom, combining geospatial and computer modeling to engage high school students in urban ecology, and media literacy as a way to bridge the digital and STEM divides. The book is for teachers, administrators, teacher educators, and policy makers.
– ProtoView Reviews