Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia

Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia

George Ghinea (Brunel University, UK), Frederic Andres (National Institute of Informatics, Japan), and Stephen R. Gulliver (University of Reading, UK)
Indexed In: SCOPUS
Release Date: July, 2011|Copyright: © 2012 |Pages: 344
DOI: 10.4018/978-1-60960-821-7
ISBN13: 9781609608217|ISBN10: 1609608216|EISBN13: 9781609608224
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Description & Coverage
Description:

Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm shift away from traditionally defined multimedia systems, and towards more interactive Multiple Sensory Media (MulSeMedia) systems.

Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia provides a comprehensive compilation of knowledge covering state-of-the-art developments and research, as well as current innovative activities in MulSeMedia. This book focuses on the importance of Multiple Sensorial Media and its importance in media design with an emphasis on the applicability to real world integration and provides a broad perspective on the future of the technology in a variety of cohesive topic areas.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • 3D Environments
  • FIVIS Simulation Environment
  • Fluid Dynamics Simulation
  • Haptic Rendering
  • Multimodal Data
  • Multiplasticity
  • Multi-Sensory Entertainment
  • Non-Visual Programming
  • Olfactory Display
  • Virtual Reality
Reviews & Statements

We believe we have exciting, high quality contributions from a wide variety of researchers involved in the area – mulsemedia is happening in all corners of the world, and it is happening now.

– George Ghinea, Brunel University, UK; Frederic Andres, National Institute of Informatics, Japan; and Stephen Gulliver, University of Reading, UK
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Editor/Author Biographies
George Ghinea received the B.Sc. and B.Sc. (Hons) degrees in Computer Science and Mathematics, in 1993 and 1994, respectively, and the M.Sc. degree in Computer Science, in 1996, from the Universityof the Witwatersrand, Johannesburg, South Africa; he then received the Ph.D. degree in Computer Science from the University of Reading, United Kingdom, in 2000. He is a Reader in the School of Information Systems, Computing and Mathematics at Brunel University, United Kingdom. Dr Ghinea has over 100 refereed publications and currently leads a team of 8 research students in his fields of interest, which span perceptual multimedia, semantic media management, human computer interaction, and network security. He has co-edited three books including Digital Multimedia Perception and Design for IGI.
Frederic Andres , Dr. Habilitation, is an accomplished researcher and professor in the field of computer science and informatics. He currently holds several distinguished positions, including Associate Professor at the National Institute of Informatics and The Graduate University for Advanced Studies in Tokyo, Japan. Dr. Andres has an extensive educational background, having obtained his Dr. Habilitation from the Université de Nantes in 2000, and a Ph.D. from the University of Paris VI, also known as Pierre and Marie Curie University, in 1993. His doctoral research focused on developing a multi-environment cost evaluator for parallel database management systems. With a career spanning over three decades, Dr. Andres has held various visiting researcher and scientist positions at prestigious institutions worldwide, including the Institut Supérieur d'Informatique de Modélisation et de leurs Applications in France, the Centro de Tecnologia da Informação Renato Archer in Brazil, and Kasetsart University in Thailand, among others. Dr. Andres' research interests are diverse, encompassing areas such as semantic computing, collective intelligence, AI ethics, brain-computer interfaces, and digital content and media sciences. He has actively contributed to several international standards organizations, including ISO/IEC JTC1/SC 43 on Brain-Computer Interfaces, and ISO/IEC JTC 1/SC 42 on Artificial Intelligence, serving as an editor and co-editor for various standards. In addition to his academic and research pursuits, Dr. Andres has been involved in numerous professional activities, including serving as a board member of the IEEE Semantic Computing Committee and participating in various committees and working groups related to his areas of expertise. Dr. Andres' contributions to the field have been recognized through various awards and grants, such as the IEEE COMPSAC2018/IEEE Brain Data Bank Hackathon First Prize, the JSPS Grant-in-Aid for Scientific Research, and the Nissan Scientific Foundation Grant, among others. With over 360 publications, an impressive research interest score of 1379, and over 124,982 reads and 1231 citations, Dr. Frederic Andres has established himself as a prominent figure in the field of computer science and informatics, making significant contributions to both academic research and industry applications.
Stephen Gulliver received a BEng. (Hons) degree in Microelectronics, an MSc. degree (Distributed Information Systems) and a PhD in 1999, 2001, and 2004 respectively. Stephen worked within the Human Factors Integration Defence Technology Centre (HFI DTC), before getting a job as a lecturer at Brunel University (2005-2008). Now, as a lecturer within the Informatics Research Centre (IRC), a core part of Henley Business School (Reading University), his personal research relates to the area of user and pervasive Informatics. Dr. Gulliver has published in a number of related fields, including: multimedia and information assimilation, usability, key performance indicators and user acceptance. Dr. Gulliver supervises research relating to topics including: VR information acquisition, extensible modelling frameworks, CRM and ERP acceptance, intelligent building systems, eye-tracking technologies and multimedia content personalisation.
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