New Media
Includes 18 Titles

New Media

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New media is changing the world. It occurs in nearly every aspect of daily life, whether socially, culturally, legally, or politically. This book bundle of 18 scholarly titles explores such topics as interactive digital media, the global digital economy, social networking, virtual reality, cyber behavior, and much more. It is a valuable resource for anyone interested in the advancement of multimedia technology and the affect it has on today's society.
Release date: October 1, 2011
ISBN13: 9781613504024|EISBN13: 9781613504017


With the rapid growth of the Internet, multimedia applications are touching every aspect of an individual's daily life.

The New Media book bundle is a specialized reference compilation that supports research in the fields of interactive and multimedia technologies. This valuable set of titles includes 18 scholarly titles on interactive digital media, the global digital economy, social networking, virtual reality, and cyber behavior. These titles represent IGI Global's unique coverage of the impact and effective use of new media in today's society.

Topics Covered

  • Applied E-Learning
  • Computer Graphics & Art
  • Cyber Behavior
  • Interactive Technologies
  • Multimedia Technology

Books Included in this Collection

Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (University of Tampere, Finland), Pertti Näränen (TAMK University of Applied Sciences, Finland), Olli Sotamaa (University of Tampere, Finland), Jukka Vanhala (Tampere University of Technology, Finland), Zhiwen Yu (Northwestern Polytechnical University, China). © 2012. 312 pages.
Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are...
Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia
George Ghinea (Brunel University, UK), Frederic Andres (National Institute of Informatics, Japan), Stephen R. Gulliver (University of Reading, UK). © 2012. 344 pages.
Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm...
Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Ravi S. Sharma (Nanyang Technological University, Singapore), Margaret Tan (Nanyang Technological University, Singapore), Francis Pereira (University of Southern California, USA). © 2012. 427 pages.
Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many...
Streaming Media Architectures, Techniques, and Applications: Recent Advances
Ce Zhu (Nanyang Technological University, Singapore), Yuenan Li (Harbin Institute of Technology, China), Xiamu Niu (Harbin Institute of Technology, China). © 2011. 502 pages.
Streaming media is one of the most exciting and active research topics with continuing significant progress in the multimedia area, where streaming media has been experiencing dramatic growth and stepped into mainstream media communications. Streaming Media Architectures, Techniques, and Applications...
Interactive Media Use and Youth: Learning, Knowledge Exchange and Behavior
Elza Dunkels (Umeå University, Sweden), Gun-Marie Franberg (Umea University, Sweden), Camilla Hallgren (Umea University, Sweden). © 2011. 318 pages.
Modern advancements in technology have changed the way that young people use interactive media. Learning from such methods was not even considered until recently. It is now slowly defining the landscape of contemporary pedagogical practices. Interactive Media Use and Youth: Learning, Knowledge Exchange...
Youth Culture and Net Culture: Online Social Practices
Elza Dunkels (Umeå University, Sweden), Gun-Marie Franberg (Umea University, Sweden), Camilla Hallgren (Umea University, Sweden). © 2011. 472 pages.
The globalization of our society has changed the social culture of young people forever. In this day and age, this online social culture is growing in size, shape, and complexity and the need for further study is imperative. Youth Culture and Net Culture: Online Social Practices aims to engage the...
Streaming Media Delivery in Higher Education: Methods and Outcomes
Charles Wankel (St. John's University, USA), J. Sibley Law (Saxon Mills, USA). © 2011. 492 pages.
There is no question to the fact that online video is as ubiquitous today as any phenomenon of the past. Countless hours of digital video are uploaded to various online video platforms every minute. Faced with the incredible changes underway, it only makes sense for educators of all kinds to not only...
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Francisco Vicente Cipolla Ficarra (Latin Association of Human-Computer Interaction, Spain & International Association of Interactive Communication, Italy). © 2010. 324 pages.
As interactive hypermedia systems take an increasingly prevalent role in the workplace, at home and on the web, their usability becomes vitally important to meeting the expectations of users and fulfilling the promise integrating technology into daily life. Quality and Communicability for Interactive...
Interactive Whiteboards for Education: Theory, Research and Practice
Michael Thomas (Nagoya University of Commerce and Business, Japan), Euline Cutrim Schmid (University of Education Heidelberg, Germany). © 2010. 340 pages.
Interactive learning technologies and multimedia resources in the classroom foster new educational curricula, while offering alternative roles for students and teachers. Interactive Whiteboards for Education: Theory, Research and Practice emphasizes the importance of professional development, credible...
Advanced Techniques in Multimedia Watermarking: Image, Video and Audio Applications
Ali Mohammad Al-Haj (Princess Sumaya University for Technology, Jordan). © 2010. 566 pages.
In recent years, the tremendous advancement of digital technology has increased the ease with which digital multimedia files are stored, transmitted, and reproduced. Because traditional copyright methods are unsuitable for establishing ownership, digital watermarking is considered one of the best...
Handbook of Research on Mobile Multimedia, Second Edition
Ismail Khalil (Johannes Kepler University Linz, Austria). © 2009. 1154 pages.
The rapidly expanding field of mobile multimedia continually enriches the lives of consumers through outstanding innovations and advancements in products. Handheld Internet devices and portable MP3 players are only a few of the exceptional mobile devices have increased the productivity and speed of...
Interactive Web-Based Virtual Reality with Java 3D
Chi Chung Ko (National University of Singapore, Singapore), Chang Dong Cheng (CCS Automation PTE LTD, Singapore). © 2009. 492 pages.
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifies....
Social Interactive Television: Immersive Shared Experiences and Perspectives
Pablo Cesar (CWI, The Netherlands), David Geerts (K. U. Leuven, Belgium), Konstantinos Chorianopoulos (Ionian University, Greece). © 2009. 362 pages.
Television, since its invention, has been considered to be a social link between people. Continually enhanced by innovation, the next frontier for this technological phenomenon will focus on the actual natural capabilities of the medium. Social Interactive Television: Immersive Shared Experiences and...
Handbook of Research on Digital Information Technologies: Innovations, Methods, and Ethical Issues
Thomas Hansson (University of Southern Denmark, Denmark). © 2008. 574 pages.
Many people today struggle with problematic ICT interfaces in their attempts to adapt to the ever-changing digital information environment. To effectively address these issues with strong, highly usable, and effective solutions, it is essential to keep pace with the newest advances in the field. With...
Intellectual Property Protection for Multimedia Information Technology
Hideyasu Sasaki (Ritsumeikan University, Japan). © 2008. 482 pages.
Since previously published intellectual property law and business research discusses institutional analyses without interdisciplinary insights by technical experts, and technical references tend to concern engineering solutions without considering the social impact of institutional protection of...
Mobile Multimedia Communications: Concepts, Applications, and Challenges
Gour Karmakar (Monash University, Australia), Laurence S. Dooley (Monash University, Australia). © 2008. 420 pages.
With rapid growth of the Internet, the applications of multimedia are burgeoning in every aspect of human life including communication networks and wireless and mobile communications. Mobile Multimedia Communications: Concepts, Applications and Challenges captures defining research on all aspects and...
Interactive Digital Television: Technologies and Applications
George Lekakos (Athens University of Economics and Business, Greece), Konstantinos Chorianopoulos (Ionian University, Greece), Georgios Doukidis (Athens University of Economics and Business, Greece). © 2007. 378 pages.
The developments in digital television technology provide the unprecedented opportunity to drastically extend the role of television as a content delivery channel. E-health, e-commerce, e-government, and e-learning are only a few examples of value-added services provided over digital televisions...
Digital Multimedia Perception and Design
Gheorghita Ghinea (Brunel University, UK), Sherry Y. Chen (Brunel University, UK). © 2006. 318 pages.
Digital Multimedia Perception and Design provides a well-rounded synopsis of the state-of-the-art technologies in perceptual-based multimedia design. It is the only such book on the market, uniting cutting-edge research by some of the top people in the field and filling a gap in the existing multimedia...