Psychological and Social Implications Surrounding Internet and Gaming Addiction

Psychological and Social Implications Surrounding Internet and Gaming Addiction

Jonathan Bishop (Centre for Research into Online Communities and E-Learning Systems, Swansea, UK)
Indexed In: SCOPUS
Release Date: August, 2015|Copyright: © 2015 |Pages: 335|DOI: 10.4018/978-1-4666-8595-6
ISBN13: 9781466685956|ISBN10: 1466685956|EISBN13: 9781466685963


Addiction takes many forms and has the potential to impact individuals of all ages, socio-economic statuses, and ethnic backgrounds. Digital addiction has become one of the latest topics of interest among researchers and mental health professionals as individuals become more engrossed in and reliant on digital devices.

Psychological and Social Implications Surrounding Internet and Gaming Addiction focuses on the dark side of technology and the ways in which individuals are falling victim to compulsive internet use as well as gaming and gambling addictions. Highlighting socio-cultural, psycho-social, and techno-cultural perspectives on problematic technology use, this critical publication is essential to the research and practical needs of therapists, public administrators, psychologists, students, and researchers interested in compulsive disorders, human behavior, dependency, and other key mental health issues.

A pivotal addition to the current mental health research available, this book focuses on topics including, but not limited to, Internet addiction, gaming addiction disorder, gambling, gamification, hypermedia seduction theory, MMORPGs, psychotherapy, and related public policy issues.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Digital Addiction
  • DSM Gaming Addiction Disorder
  • Gambling
  • Gamification
  • Hypermedia Seduction Theory
  • Massively Multiplayer Online Role-Playing Games
  • Psychotherapy
  • Public Policy

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Jonathan Bishop is an information technology executive, researcher and writer. He is the founder of the companies that form part of the Crocels Community Media Group, and founded the Centre for Research into Online Communities and E-Learning Systems in 2005 from which the group is named. Jonathan's research generally falls within human-computer interaction, and he has numerous publications in this area, such as on Internet trolling, gamification, Classroom 2.0, and multimedia forensics. In addition to his BSc(Hons) in Multimedia Studies and various postgraduate degrees, including in law, economics and computing, Jonathan has served in local government as a councillor and school governor, as well as having contested numerous elections. He is also a fellow of numerous learned bodies, including BCS - The Chartered Institute for IT, the Royal Anthropological Institute, and the Royal Society of Arts. Jonathan has won prizes for his literary skills and been a finalist in national and local competitions for his environmental, community and equality work, which often form part of action research studies. In his spare time Jonathan enjoys listening to music, swimming and chess.