About Digital Avatars for Control Systems Using Big Data and Knowledge Sharing in Virtual Industries

About Digital Avatars for Control Systems Using Big Data and Knowledge Sharing in Virtual Industries

Vardan Mkrttchian (HHH University, Australia), Ivan Palatkin (K. G. Razumovsky Moscow State University of Technologies and Management, Russia), Leyla Ayvarovna Gamidullaeva (Penza State University, Russia) and Svetlana Panasenko (Plekhanov Russian University of Economics, Russia)
Copyright: © 2019 |Pages: 14
DOI: 10.4018/978-1-5225-7519-1.ch004
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Abstract

The authors in this chapter show the essence, dignity, current state, and development prospects of avatar-based management using blockchain technology for improving implementation of economic solutions in the digital economy of Russia. The purpose of this chapter is not to review the existing published work on avatar-based models for policy advice but to try an assessment of the merits and problems of avatar-based models as a solid basis for economic policy advice that is mainly based on the work and experience within the recently finished projects Triple H Avatar, an avatar-based software platform for HHH University, Sydney, Australia. The agenda of this project was to develop an avatar-based closed model with strong empirical grounding and micro-foundations that provides a uniform platform to address issues in different areas of digital economic and creating new tools to improve blockchain technology using the intelligent visualization techniques for big data analytics.
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Inspiration For The Chapter

The chapter is written based on the reflections on the experiences in a recently completed project at the HHH University, Sydney, Australia. In this project christened the “Triple H Avatar”, an Avatar-based Software Platform was developed for HHH University, Sydney, Australia. The agenda of this project was to create a closed model based on avatars supported with strong empirical grounding and micro levels. The avatars will provide a single platform for solving problems in the educational sector and it also has the potential to address various areas of the digital economy. It will also create new tools for improving upon Block chain technology using Intelligent Visualization technologies for Big Data Analysis and Knowledge sharing in virtual industries as well. (Mkrttchian, and Aleshina, 2017). In this section, an overview of the Triple H Avatar and its implications on E/U learning software systems will be discussed.

Triple H Avatar and E/U Learning

This approach adopted by the HHH University, Sydney, Australia to the learning model using Block chain technology led to the creation of Electronic / Ubiquitous Learning - pervasive e-learning (E/U-Learning 4.0)-) or new tools for improving upon Block chain technology being used for Intelligent Visualization technologies for Big Data Analysis and Knowledge sharing in virtual industries. E/U-Learning 4.0 and the newer tools are based on the interface of very advanced information technologies, such as distributed computer systems, service-oriented Internet technologies, cloud technologies, mobile personal devices and telecommunications, artificial intelligence systems and means of virtual reality using all the technical and software achievements of the virtual industry. The introduction of E / U-Learning technologies has elevated the modern educational system to a new stages of education delivery, contributing to the processes of internationalization and the intellectualization of education.

Emerging Challenges to E/U Learning Software Implementation

However, despite the introduction of the E/U-Learning, a fundamentally new scientific problem has arisen. This is the need to create a unified interstate intellectual environment for managing the transfer of knowledge and the provision of electronic educational services, which will include heterogeneous forms of knowledge representation, interstate standards and forms of education, international teaching and student/- staff relationship (Mkrttchian et al., 2015).

Key Terms in this Chapter

Virtual Research and Study Environment: Is the space where with the help of virtual reality creates a special environment for research and study.

Triple H-AVATAR Technology: Is the technology of modeling and simulation based on known technology of Avatar used in the HHH University since 2010.

Functional Modeling Software Platform: A specification software designed to be used modeling of the risk management process of enterprise resource planning on lab multi-cloud platform has allowed us to solve the problem of compliance, as well as to identify modern and future issues, concepts, trends and solutions IS&T throughout the software lifecycle.

Online Multi-Cloud Platform Lab: Is laboratory on the internet that is available on the multi-cloud platform and intended for research, training, and development of forecasting use tools of virtual industries.

Assessment of Institutional Effectiveness: Is application of the multivariate analysis conformity for the structural analysis of the pedagogical staff of the research university use tools of virtual industries.

Multimedia Online Teaching: Is recently been revolutionized by the recent development in information and communication technologies in virtual industries.

Moderator, Researcher, Teacher, Student Avatars: Personalized graphic file or rendering that represents a computer user used to represent moderator, researcher, teacher, student in an online environment of virtual industries.

Education Technology in Virtual Industries: Are technical, biological, and engineering systems for education whose components are combined, controlled, and generated using the aligned single processing core. All the components at all levels of interaction are combined in the network infrastructure. All components include built-in calculators, providing data processing in real-time and in virtual industries.

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