Digital Education Strategy

Digital Education Strategy

Copyright: © 2022 |Pages: 42
DOI: 10.4018/978-1-7998-8036-3.ch015
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Abstract

This chapter analyzes and discusses key strategies for digital education. The chapter begins by examining and defining several key concepts, including global citizenship, digital citizenship, computational thinking, informational thinking, and systemic thinking. Next, the chapter analyzes the role of leadership in the age of digitalization and advocates for panoramic leadership. The chapter then discusses strategies and tools for teaching the digital humanities and compares STEM-based education with STEAM-based education. The virtual classroom is then analyzed, followed by a discussion of why Finnish schools excel in digital education. The chapter concludes by analyzing and discussing the architecture for digital schools and universities.
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Global Citizenship

Global Citizenship Education (GCED) is UNESCO's response to these challenges. It works by empowering students of all ages to understand that these are global rather than local problems and by pushing students to become active promoters of more peaceful, tolerant, inclusive, safe, and sustainable societies. GCED is based on three areas of learning – cognitive, socio-emotional, and behavioral:

  • Cognitive: knowledge and thinking skills necessary to better understand the world and its complexity.

  • Socio-emotional: values, attitudes, and social skills that enable students to develop affective, psychosocial, and physical traits that enable them to live with others with respect and peace.

  • Behavior: behavior and performance needed for practical application and commitment.

The key learning outcomes, student attributes, topics, and learning goals suggested in GCED are based on the three learning domains mentioned above. They are linked and integrated into a learning process. UNESCO's work in this field is guided by the Education Agenda 2030 and the framework for action, in particular Objective 4.7 of the Sustainable Development Goals (SDG 4 on Education), which calls on countries to…

Key Terms in this Chapter

Systemic Thinking: A form of holistic thinking that focuses on how system components work interconnectedly, how systems evolve overtime, and how systems work in the context of larger systems.

Internetization: The process by which business and societal relations are shaped by the Internet and digital technologies.

Digital Humanities: An area of scholarly study concerned with the intersection of digital technologies and the humanities.

Computational Thinking: A form of thinking that involves expressing problems and solving them in ways that can be assisted by computers.

Global Citizenship: The view that people are citizens not just of individual countries and nation-states, but of the world.

STEAM: An acronym standing for “science, technology, engineering, the arts, and math.” STEAM aims to integrate STEM concepts with the arts.

Informational Thinking: A form of thinking that involves the ability to analyze cognitive units of content (data, information, knowledge, wisdom, etc.).

Digital Citizenship: The view that persons who use digital technologies to participate in society and politics are members of a class.

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