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What is STEAM
1.
The integration of the Arts and STEM subjects through the design process to develop creativity, innovation, critical thinking and problem-solving skills.
Learn more in: Integrating Computational Thinking and Mathematics: A Case Study on Four K-8 STEAM Programs in Ontario, Canada
2.
An educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, critical thinking, problem solving, experiential learning and collaboration.
Learn more in: Fostering Computational Thinking and Creativity in Early Childhood Education: Play-Learn-Construct-Program-Collaborate
3.
An educational approach that incorporates the arts into the more-familiar STEM model (science, technology, engineering, and mathematics).
STEAM
programs can include any of the visual or performing arts, such as dance, design, painting, photography, and writing.
Learn more in: Introducing STEAM Through Tinkercad and Arduino
4.
Is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
Learn more in: Designing a Set of Web-Based Simulations to Facilitate STEAM Activities on How to Travel From Earth to Mars
5.
Is an approach to learning that uses science, educational technology, engineering, the arts, and mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
Learn more in: Learning From Place: Developing a Relationship With the Land and Our Partners
6.
A transdisciplinary approach for engaging learners to solve real-world problems, regularly inclusive of the integration of arts into STEM areas.
Learn more in: Clemson University's Teacher Learning Progression Program: Personalized Advanced Credentials for Teachers
7.
An acronym for Science, Technology, Engineering, Art, and Math,
STEAM
education emphasizes the importance of teaching creativity and problem solving by examining how these five disciplines intersect.
Learn more in: School and Teacher Partnerships at the Memphis Brooks Museum of Art
8.
An educational approach to learning that uses Science, Technology, Engineering, Arts and Mathematics as access points for guiding student inquiry, dialogue, critical thinking, problem-solving, experiential learning and collaboration.
Learn more in: Robotics as a Powerful Vehicle Toward Learning and Computational Thinking in Secondary Education of 21st Century
9.
An interdisciplinary teaching approach that includes science, technology, engineering, arts, and mathematics.
Learn more in: Our Place: Connecting Young Children to Their Communities
10.
Science, technology, engineering, arts, and mathematics.
Learn more in: Future Teachers Seek to Avoid Climate Emergency With a Virtual Escape Room: Can a Virtual Escape Room Generate Positive Emotions in Students?
11.
Is the acronym for Science Technology, Engineering, Arts, and Mathematics. In this study, it refers to the integrated way of teaching and learning, no matter which individual subjects are included in the educational process.
Learn more in: Preparing Teachers for the 21st Century: A Mixed-Methods Evaluation of TPD Programs Under the Lens of Emerging Technologies in STE(A)M Education
12.
STEAM
is an acronym for science, technology, engineering, arts, and mathematics. In education, the acronym signals the integration of the separate content discipline areas for teaching and learning and expands the STEM to include arts.
Learn more in: Becoming STEAM: Perspectives From School Leaders
13.
Standing for science, technology, engineering, art, and mathematics, it refers to the intentional integration of two or more subjects within the acronym. It also connects the subjects to real-world learning and
STEAM
-related careers.
Learn more in: Innovative Instructional Methods Integrating 21st-Century Competencies
14.
Science, technology, engineering, arts, and mathematics
Learn more in: TechCreate
15.
This acronym combines science, technology, engineering, the arts, and mathematics. These disciplines are viewed as sharing common concepts, principles, and practices.
Learn more in: Social and Emotional Teaching for STEAM Through Read-Aloud: Kindergarteners Learning to “Feel Courage-Able”
16.
Science, technology, engineering, arts, and mathematics.
Learn more in: KID Museum
17.
Science, technology, engineering, arts (English language, arts, social studies, etc.), and mathematics.
Learn more in: Primary Pre-Service Teacher Changing Perspectives About Integrated STEAM Approach
18.
An acronym standing for “science, technology, engineering, the arts, and math.”
STEAM
aims to integrate STEM concepts with the arts.
Learn more in: Digital Education Strategy
19.
Science, technology, engineering, arts, math.
Learn more in: Authentic Research, Teaching, Events, and Assessments for Economic Prosperity: The STEAM of Responsive Education
20.
Where art as a discipline is added to the STEM equation, providing validity and focus through innovation, design, and creative thinking.
Learn more in: Passion, Perseverance, and Purpose: How Wanderlust Fueled One GATE Teacher's Journey
21.
An acronym for Science, Technology, Engineering, Arts, and Mathematics.
Learn more in: Technology Integration Models for Digital Equity
22.
Science, technology, engineering, arts, and mathematics.
Learn more in: Black Girls STEAMing Through Dance: Inspiring STEAM Literacies, STEAM Identities, and Positive Self-Concept
23.
This term describes an educational framework that brings together several disciplines (i.e., science, technology, engineering, arts, and mathematics) in order to enforce learners’ all-around development and improve their critical thinking skills. In this chapter,
STEAM
is referred to as an educational framework the elements of which should be adopted to facilitate culturally relevant teaching.
Learn more in: Culturally Relevant Preparedness Using STEAM Integrative Teaching in the Classroom
24.
The use of the arts in engaging students and having them better understand the concepts and skills involved in the combination of science, technology, engineering, and mathematics (STEM) classes.
Learn more in: Theater as the STEAM Engine for Engaging Those Previously Disengaged
25.
An acronym (Science, Technology, Engineering, Arts, and Mathematics) that used to refers to teaching and learning in the fields of science, technology, engineering, arts, and mathematics. However, there are other less know variations of “A” definitions.
Learn more in: DuBot: An Open-Source, Low-Cost Robot for STEM and Educational Robotics
26.
The integration of the Arts and STEM subjects through the design process to develop creativity, innovation, critical thinking, and problem-solving skills.
Learn more in: Making and Active Learning in Higher Education
Find more terms and definitions using our
Dictionary Search
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