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What is STEAM

Transformative Leadership and Change Initiative Implementation for P-12 and Higher Education
An acronym stands for Science, Technology, Engineering, Arts, and Mathematics. In our context, A was interpreted as English language A rts.
Published in Chapter:
Five-Week Module to Introduce Interdisciplinary STEAM Vision to Preservice Secondary Teachers: A Collaborative Teacher Education Approach
Vecihi Serbay Zambak (Monmouth University, USA), Alex Romagnoli (Monmouth University, USA), Judith Bazler (Monmouth University, USA), and Meta Lee Van Sickle (College of Charleston, USA)
DOI: 10.4018/978-1-6684-9904-7.ch007
Abstract
To improve students' interdisciplinary learning, it is necessary to find ways to support teacher candidates' views on pedagogical preparation for STEAM practices during teacher education. Thereby, in this chapter, the authors explored the influence of a five-week collaborative cross-disciplinary STEAM module on secondary mathematics, science, and English language arts pre-service teachers' views and lesson planning skills in the context of STEAM integration. As English language arts provide the foundation for students' learning of STEM subjects, the authors conceptualize English language arts as the arts component in the STEAM module. The findings indicated an improvement in pre-service teachers' STEAM conception and showed slight evidence in their STEAM lesson planning skills. Based on the results, the authors further provide possible implications for pre-service teacher education emphasizing STEAM integration.
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More Results
Integrating Computational Thinking and Mathematics: A Case Study on Four K-8 STEAM Programs in Ontario, Canada
The integration of the Arts and STEM subjects through the design process to develop creativity, innovation, critical thinking and problem-solving skills.
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Fostering Computational Thinking and Creativity in Early Childhood Education: Play-Learn-Construct-Program-Collaborate
An educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, critical thinking, problem solving, experiential learning and collaboration.
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Introducing STEAM Through Tinkercad and Arduino
An educational approach that incorporates the arts into the more-familiar STEM model (science, technology, engineering, and mathematics). STEAM programs can include any of the visual or performing arts, such as dance, design, painting, photography, and writing.
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Designing a Set of Web-Based Simulations to Facilitate STEAM Activities on How to Travel From Earth to Mars
Is an approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
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Learning From Place: Developing a Relationship With the Land and Our Partners
Is an approach to learning that uses science, educational technology, engineering, the arts, and mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
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Clemson University's Teacher Learning Progression Program: Personalized Advanced Credentials for Teachers
A transdisciplinary approach for engaging learners to solve real-world problems, regularly inclusive of the integration of arts into STEM areas.
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School and Teacher Partnerships at the Memphis Brooks Museum of Art
An acronym for Science, Technology, Engineering, Art, and Math, STEAM education emphasizes the importance of teaching creativity and problem solving by examining how these five disciplines intersect.
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Robotics as a Powerful Vehicle Toward Learning and Computational Thinking in Secondary Education of 21st Century
An educational approach to learning that uses Science, Technology, Engineering, Arts and Mathematics as access points for guiding student inquiry, dialogue, critical thinking, problem-solving, experiential learning and collaboration.
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Our Place: Connecting Young Children to Their Communities
An interdisciplinary teaching approach that includes science, technology, engineering, arts, and mathematics.
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Preparing Teachers for the 21st Century: A Mixed-Methods Evaluation of TPD Programs Under the Lens of Emerging Technologies in STE(A)M Education
Is the acronym for Science Technology, Engineering, Arts, and Mathematics. In this study, it refers to the integrated way of teaching and learning, no matter which individual subjects are included in the educational process.
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Becoming STEAM: Perspectives From School Leaders
STEAM is an acronym for science, technology, engineering, arts, and mathematics. In education, the acronym signals the integration of the separate content discipline areas for teaching and learning and expands the STEM to include arts.
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Innovative Instructional Methods Integrating 21st-Century Competencies
Standing for science, technology, engineering, art, and mathematics, it refers to the intentional integration of two or more subjects within the acronym. It also connects the subjects to real-world learning and STEAM-related careers.
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TechCreate
Science, technology, engineering, arts, and mathematics
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Empowering Students: Decentering the English Monolingual Norm Through Discourse
Science, technology, engineering, arts, and mathematics.
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Social and Emotional Teaching for STEAM Through Read-Aloud: Kindergarteners Learning to “Feel Courage-Able”
This acronym combines science, technology, engineering, the arts, and mathematics. These disciplines are viewed as sharing common concepts, principles, and practices.
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KID Museum
Science, technology, engineering, arts, and mathematics.
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Primary Pre-Service Teacher Changing Perspectives About Integrated STEAM Approach
Science, technology, engineering, arts (English language, arts, social studies, etc.), and mathematics.
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Digital Education Strategy
An acronym standing for “science, technology, engineering, the arts, and math.” STEAM aims to integrate STEM concepts with the arts.
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Passion, Perseverance, and Purpose: How Wanderlust Fueled One GATE Teacher's Journey
Where art as a discipline is added to the STEM equation, providing validity and focus through innovation, design, and creative thinking.
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Technology Integration Models for Digital Equity
An acronym for Science, Technology, Engineering, Arts, and Mathematics.
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Culturally Relevant Preparedness Using STEAM Integrative Teaching in the Classroom
This term describes an educational framework that brings together several disciplines (i.e., science, technology, engineering, arts, and mathematics) in order to enforce learners’ all-around development and improve their critical thinking skills. In this chapter, STEAM is referred to as an educational framework the elements of which should be adopted to facilitate culturally relevant teaching.
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Theater as the STEAM Engine for Engaging Those Previously Disengaged
The use of the arts in engaging students and having them better understand the concepts and skills involved in the combination of science, technology, engineering, and mathematics (STEM) classes.
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DuBot: An Open-Source, Low-Cost Robot for STEM and Educational Robotics
An acronym (Science, Technology, Engineering, Arts, and Mathematics) that used to refers to teaching and learning in the fields of science, technology, engineering, arts, and mathematics. However, there are other less know variations of “A” definitions.
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Making and Active Learning in Higher Education
The integration of the Arts and STEM subjects through the design process to develop creativity, innovation, critical thinking, and problem-solving skills.
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