Gamification as an Assistive Tool for Children With Autism Spectrum Disorder

Gamification as an Assistive Tool for Children With Autism Spectrum Disorder

DOI: 10.4018/978-1-6684-8504-0.ch007
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Abstract

Gamification can increase the efficiency and the benefits to be received from an educational content; therefore, it could be used as a novel tool to help the child to engage more with the content. Because studies have shown that through gamification and gamified educational content, children with ASD's motor, behavioural, and communication skills can improve. However, selecting a tool that is suited for the child's unique needs, and instruments that can be adjusted along the way depending on the child's progress, plays a key role to achieve this goal. Different from the traditional methods, gamification-based approaches are accessible to children with ASD both at home and in school environments. Through gamification and under the guidance of professionals, traditional methods can be delivered in a non-traditional way. This way parents can be involved in their children's education and can keep track of their children's progress through the measurement tools encompassed in the gamification method. This chapter focuses on the abovementioned issues and presents a literature survey.
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Gamification

Game-based learning transforms educational content into a game that learners can play to learn specific skills or knowledge (Subedi, 2023). Different from game-based learning, gamification uses game elements in a non-game context with the goal of enhancing content comprehension and promoting better retention of information (Robson et al., 2015; Buljan, 2021). Similar to game-based learning, the main purpose of applying gamification is to achieve higher learner engagement in learning process. However, teaching something new to learners is not the main goal of gamification.

Key Terms in this Chapter

Image Processing: It is the process of transforming an image into a digital form and carrying out certain operations to get some useful information from it.

Automated Reasoning: It is the area of computer science that focuses on applying reasoning in the form of logic to computing systems.

Natural Language Processing: It is an interdisciplinary subfield of computer science, artificial intelligence, and linguistics focused on the interactions between computers and human language.

Gamification: Gamification is the process of using game elements in a non-game context.

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