The Ethics Behind Neuroethics, Neurobioethics, Sensory Enhancement, and Surrogate Realities: Worthy v Lost II

The Ethics Behind Neuroethics, Neurobioethics, Sensory Enhancement, and Surrogate Realities: Worthy v Lost II

Copyright: © 2023 |Pages: 15
DOI: 10.4018/978-1-6684-4808-3.ch017
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Abstract

Surrogate realities are technological devices that create one or more layers of reality. Those surrogate realities can have a lasting effect on individuals and even they could be more efficient than our natural perceptions. So, the author explores the convergence of philosophy, science, technology, and education in a world where natural sciences may include non-physical realities for the first time as well as the potential risks of neuroscience and its impact on culture. To do this, the author delves into the field of neuroethics, which investigates the ethical issues raised by new insights on the brain and how neuroscience can change our views of ethics itself. Next, the author highlights neurobioethics' potential for melting the boundary between therapy and better human performance. Finally, the author shows how surrogate realities enhance the experiences and quality of life of individuals and how they can be used in clinical settings. It includes the importance of corporeal consciousness in studying mental disorders as well as the potential of VR in treating body image psychopathology.
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Surrogate Realities

A surrogate reality is the one containing one or more layers produced by a technological device. The surrogate realities can produce a lasting effect, which is unsurprising when considering leading theories of brain dynamics in the 2010s describe the mind as a sort of phenomenologically transparent VR device (Madary & Metzinger, 2016).

Surrogate realities are important because they offer new ways of experiencing and interacting with the world, but they are also risky because they can be used to manipulate and control individuals. This is particularly important for Bioethics of Displacement as love of belonging, as surrogate realities can be used to artificially create a sense of belonging or to disrupt existing communities. It is therefore important to consider the ethical implications of using surrogate realities and to ensure that their use is guided by Bodi’s principles: Vulnerable First, Big Picture Thinking, Proactivity and Scepticism.

Even if the psychology behind VR is almost universal, the way how a person gets absorbed in daydreaming or detached from reality makes the VR experience radically different (Baños et al., 1999). From the beginning there were those who considered many of the augmented reality devices, mainly the head-worn ones, as “electronic LSD” (Zachary, 1990) that got us higher through the willing suspension of disbelief (Slattery, 2008). Therefore, the market-driven one size fits all approach is flawed, another moral botch in a hype-ridden sector (McCrea, 2014). Despite that it’s well-known, many helmet wearing VR users are immersed in violent video-games while the affectivity is ready to join the VR somatic panoply (Kozel et al., 2018). So much so, that the gaming industry and market cravings for realism have raised ethical concerns about its abundant use of motion capture actors with no ethical code about what can’t be asked of them to do in such an environment (Kade, 2016). To cap it all, the brain-computer interfaces (BCIs) have started to replace joysticks and pads and remain at doors of the non-clinical emulation of brain functions (Fafrowicz et al., 2012, p. 336).

The virtualization of social spaces turns the intersubjective differences into a measure of distance between people ready to usurp the old miles and kilometres’ throne (Sandu, 2019). Furthermore, classical intersubjectivity (and a good chunk of cultural anthropology!) falls in the History’s plot twist of the mutual understanding of natural and artificial intelligence. In turn, the self becomes a parameter in the complexity of pancommunication which gives the smart-city more weight in our incoming human corporeality (Arshinov et al., 2018). In addition to this, there is the gamified citizen science. It can lead to more critical crowd-sourced initiatives (e.g. against unhealthy food) but the common people lack of intimacy with sciences also can allow blatant Orwellian uses (Malina, 2009; Spitz et al., 2017).

If surrogate realities became a new channel for bioethics communication, it would be good news (Rieder et al., 2022). In this line, the submission of cyberspace to the common good has been relentlessly held by UNESCO (Fuentes-Camacho, 2018). However, this new digitalization epoch won’t unfold for good if many deep changes are not made before. The decolonial computing unveils the present day colonial structures in the interstices of postcoloniality, nesting in geopolitics and biopolitics (Ali, 2014). For example, the way the algorithms favour some nonverbal behaviours over others when two persons interact in a collaborative virtual environment can hide a classicist / racist bias (Bailenson et al., 2004). Civil society must not fall behind the public and private stakeholders from global polity when it comes to the present and future digitalization and virtualization of our daily lives.

Key Terms in this Chapter

Presence: The subjective feeling or perception of being present in a virtual or simulated environment, often achieved through the use of virtual reality technologies.

Surrogate Realities: Technological creations that provide immersive experiences.

Virtual Reality (VR): A computer-generated environment that surrounds and immerses the user in interactive experiences.

Phenomenologically Transparent: The property of perceptual experiences of making the subject only aware of seemingly external objects and properties (e.g., a VR immersion).

Neuroethics: Ethical, legal, and societal analysis of the broader implications of neuroscience in different areas of human life and society (e.g., including privacy, enhancement, and mind-brain relationships).

Corporeality: The subjective experience of having a physical body and the dynamic interplay of expansion and contraction in corporeal feelings.

Brain Dynamics: Patterns of activity in the brain, involving electrical and chemical interactions among neurons, that underlie cognitive functions.

Cognitive Freedom: To preserve mental self-determination, that’s autonomy to control their own thoughts, cognition, and consciousness without external influences or constraints.

Neurobioethics: Exploration of what is morally right or wrong in neuroscience advancements especially in healthcare and research settings (e.g., neurosurgery, psychiatry, and the treatment of neurological disorders).

Augmented Reality (AR): Technology that blends virtual content with the real world, enhancing perception and interaction in various sensory modalities.

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