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What is Digital Cinema

Handbook of Research on Aestheticization of Violence, Horror, and Power
It is the production of a motion picture, production distribution and display in digital formats.
Published in Chapter:
Aestheticizing Violence Within Transmedia Storytelling Context: V For Vendetta Case
Ferhat Zengin (Gelisim University, Turkey) and Bahadır Kapır (Marmara University, Turkey)
DOI: 10.4018/978-1-7998-4655-0.ch024
In this study, V for Vendetta (2006) directed by James McTeigue, is analysed based on Henry Jenkins's transmedia storytelling terms. Henry Jenkins defines re-creating a story with different media tools as “transmedia storytelling” and evaluates this new storytelling form that emerged in the digital age as a new aesthetic linked with active participation that creates new demands on the consumer. V for Vendetta with a large fan audience has a story that became the symbol of the social movements that emerged against totalitarian regimes created in the modern state and social organisation. The story V for Vendetta that was first published at the beginning of 1980s as a dystopic comic book prioritising violence and terror experienced changes in the story with the effect of different narrative media. Within this context, this study with Henry Jenkins's transmedia storytelling theoretical basis analyzes how the main narrative elements of the story such as terror, violence, fear, and freedom are reflected in the V for Vendetta movie by using semiotic methods.
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A Sequel About the Expansion of the Cinematic Universe: An Analysis on Avatar: The Way of Water
The form of filmmaking in which digital methods are used in all production process.
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Close to Reality in the Digital Era: The Batman Trilogy
Digital cinema refers to the use of digital technology to create, distribute, and project motion pictures. It has largely replaced traditional film-based projection systems in movie theaters around the world.
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The Viewer-Participant Performing Morality in Interactive Storytelling  in Bandersnatch
Form of cinema expressed through increasingly new technologies. The focus is on the change of location of the cinematic arts.
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