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What is Healer

Managing Screen Time in an Online Society
This is a specialization within the game which has the function of healing the injuries of other players or of oneself.
Published in Chapter:
World of Warcraft: Screen Time and Identity Building
Diego Lourenço Sá Pinto (Universidade do Estado da Bahia, Brazil) and Cláudio Xavier (Universidade do Estado da Bahia, Brazil)
Copyright: © 2019 |Pages: 25
DOI: 10.4018/978-1-5225-8163-5.ch012
Abstract
World of Warcraft (WoW), a game of the genre MMORPG (massive multiplayer online role playing game), has proven to be a valuable field of study for researchers interested in understanding the functioning of online communities and social relationships in those communities. This chapter seeks, through literature review and interviews conducted within the game itself, from player/researcher immersion, to discuss the relationships of a group of players in a new context of relationship and (in)formation, considering the significant screen time, communication processes, identifications, and identity building.
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