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What is Low-Fidelity Manikin

Simulation and Game-Based Learning for the Health Professions
This is typically a low cost, low technology manikin with minimal features.
Published in Chapter:
Theory of Simulation and Gaming for Health Professional Education
Copyright: © 2022 |Pages: 32
DOI: 10.4018/978-1-7998-4378-8.ch002
Abstract
Simulation and game-based learning are educational strategies that are grounded in adult learning theory. Adult learners differ from young learners in many ways. Instructors must recognize these differences and tailor their instructional strategies accordingly. While there are many theories of adult learning, no single theory fully explains how and why adults learn through simulation-based methods. This chapter introduces adult learning theories that have been described in the context of simulation education and how the awareness of these concepts can be applied to simulation curriculum development, implementation, and assessment in health professional learners.
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Strategies for Sustainability and Global Dissemination of Simulation Education
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Telesimulation: Remote Learning, Facilitation, and Debriefing
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Research and Data Collection Strategies for Simulation Educators
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Approach to Scenario Development for Manikin-Based Simulation
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Introduction to Simulation in the Healthcare Professions
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Organizing Simulations for Interprofessional Learners
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Approach to Scenario Development for Virtual Simulation
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Evaluation of Simulation Performance
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Translation of Skills From Simulation to Clinical Practice: The Role of Academic-Industry-Community Collaboration
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