In this case, the personages are ‘real characters’, and the narrative happens in the real world. Moreover, the narratives are now embodied in multimedia documents of an economic interest corporate memory documents, news stories, normative and legal texts, medical records, intelligence messages, surveillance videos or visitor logs, etc.
Published in Chapter:
"Narrative" Information Problems
Gian Piero Zarri (LaLIC, University Paris 4-Sorbonne, France)
Copyright: © 2009
|Pages: 6
DOI: 10.4018/978-1-59904-849-9.ch170
Abstract
‘Narrative’ information concerns in general the account of some real-life or fictional story (a ‘narrative’) involving concrete or imaginary ‘personages’. In this article we deal with (multimedia) nonfictional narratives of an economic interest. This means, first, that we are not concerned with all sorts of fictional narratives that have mainly an entertainment value, and represent an imaginary narrator’s account of a story that happened in an imaginary world: a novel is a typical example of fictional narrative. Secondly, our ‘nonfictional narratives’ must have an economic value: they are then typically embodied into corporate memory documents, they concern news stories, normative and legal texts, medical records, intelligence messages, surveillance videos or visitor logs, actuality photos and video fragments for newspapers and magazines, eLearning and multimedia Cultural Heritage material, etc. Because of the ubiquity of these ‘narrative’, ‘dynamic’ resources, it is particularly important to build up computer-based applications able to represent and to exploit in a general, accurate, and effective way the semantic content – i.e., the key ‘meaning’ – of these resources.