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What is Simulation Games

Encyclopedia of Information Science and Technology, Second Edition
Games in which important aspects of a system are modeled so that game participants can engage in activities and deal with events that are comparable to those that system participants would encounter.
Published in Chapter:
Enhancing Workplaces with Constructive Online Recreation
Jo Ann Oravec (University of Wisconsin-Whitewater, USA)
DOI: 10.4018/978-1-60566-026-4.ch219
Abstract
Organizations have become more permeable— integrating more influences from the outside world— as participants engage in such online diversions as trading stocks, engaging in multiplayer games, or viewing images of their children in daycare. Ready availability of these activities has brought the potential for abuse but also new opportunities. Constructive uses of online recreation and play can enhance many workplaces (especially high-tech and information-saturated ones) and perhaps ultimately make them more productive. This article proposes that these complex issues be resolved through participatory approaches, involving workgroups in discussions as to what constitutes “constructive recreation” as well as in development and dissemination of effective and fair policies. This discourse can also ultimately increase levels of trust among team members and between employees and management.
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Multi-User Virtual Learning Environments in Education
Structured activities that challenge players to use strategy, skill and chance to participate in some aspect relating to the real world that are more about discovery learning than on winning.
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Comparative Effectiveness of Interactive Multimedia, Simulation Games, and Blended Learning on Science Performance of Learners With Special Needs
Games that are presented in such a way that they represent real-life situations. They depict what can be found in the physical existence and are used to signify that something exists in a real-life situation.
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Simulated Work-Based Learning in Technical and Vocational Education and Training: An Innovative Pedagogy
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