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What is Task Modeling

Handbook of Research on Promoting Economic and Social Development Through Serious Games
Design artifact that allows identifying the various interactions between the user and a computer system.
Published in Chapter:
User-Centered Virtual Reality Environments for Elementary School Children in Times of COVID-19
Héctor Cardona-Reyes (Center for Research in Mathematics, Mexico) and Miguel Angel Ortiz Esparza (Universidad Autónoma de Aguascalientes, Mexico)
DOI: 10.4018/978-1-7998-9732-3.ch006
Abstract
Derived from the current situation, in which physical contact and closeness between people must be taken care of due to COVID-19, emerging technologies such as virtual reality have taken a fundamental role in continuing with activities in various areas of society. This chapter proposes the use of virtual reality environments as an alternative for the acquisition of learning skills for children in an immersive and interactive way with user-centered content. The design elements of the software, the user-centered aspects, and the involved actors considered for the production of the proposed interactive virtual reality environments are presented. As a result, the evaluation of the user experience resulting from the use of the proposed interactive environments with elementary school children is presented. Virtual reality is a technology that nowadays can be an effective support for the acquisition of learning skills through the execution of various tasks designed by a multidisciplinary group and above all encourages the user to continue acquiring learning skills in a friendly and fun way.
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