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What is Virtual Reconstructions

Handbook of Research on Technologies and Cultural Heritage: Applications and Environments
these consist of the reconstruction via 3D graphics tools of real objects and scenario, realized in order to engage users’ experiences and facilitate the learning process. They are particularly efficient in archaeological and historical contexts.
Published in Chapter:
Educational Personalized Contents in a Web Environment: The Virtual Museum Net of Magna Graecia
Giuseppe Naccarato (Università della Calabria, Italy), Eleonora Pantano (Università della Calabria, Italy), and Assunta Tavernise (Università della Calabria, Italy)
DOI: 10.4018/978-1-60960-044-0.ch022
Abstract
This chapter presents a system called Virtual Museum Net of Magna Graecia, part of a Cultural Heritage project supported by the Regional Operational Programme 2000-2006 to promote archaeological patrimony of Calabria, a region of southern Italy. In particular, the Virtual Museum Net offers personalized learning paths though an intelligent match between a user’s preferences, needs, and requests and Calabrian Cultural Heritage data from museums, archaeological sites and libraries, including maps, images, movies, historical writings, and architectural reconstructions.The system provides educational contents and recommendations on the basis of a thematic search or a map, and the user can select both the contents to visualize and the level of detail. In this way, the educational quality, the users’ entertainment, and the learning process are improved by the virtual experience.
Full Text Chapter Download: US $37.50 Add to Cart
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Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project
three-dimensional modeled graphics objects, realized in order to engage users’ experiences and facilitate the learning process in CH scenarios.
Full Text Chapter Download: US $37.50 Add to Cart
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