Journal Contents: International Journal of Virtual and Augmented Reality (IJVAR)

View the International Journal of Virtual and Augmented Reality (IJVAR) home page for complete details.
Volume 2 (2018)
Issue 1
Article 1
The Effect of Augmented and Virtual Reality Interfaces in the Creative Design Process (pages 1-13)
Tilanka Chandrasekera (Oklahoma State University, Stillwater, USA), So-Yeon Yoon (Cornell University, Ithaca, USA)
Article 2
Virtual Worlds and Well-Being: Meditating with Sanctuarium (pages 14-31)
Laura L. Downey (Nova Southeastern University, Fort Lauderdale, USA), Maxine S. Cohen (Nova Southeastern University, Fort Lauderdale, USA)
Article 3
Exploring Virtual Reality for the Assessment and Rehabilitation of Executive Functions (pages 32-47)
Elisa Pedroli (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy), Silvia Serino (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy & Psychology Department, Catholic University of Milan, Milan, Italy), Federica Pallavicini (Department of Human Sciences for Education “Riccardo Massa”, Centre for Studies in Communication Sciences CESCOM, University of Milan Bicocca, Milan, Italy), Pietro Cipresso (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy & Psychology Department, Catholic University of Milan, Milan, Italy), Giuseppe Riva (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy & Psychology Department, Catholic University of Milan, Milan, Italy)
Article 4
A Virtual-Reality Approach for the Assessment and Rehabilitation of Multitasking Deficits (pages 48-58)
Otmar Bock (German Sport University Cologne, Cologne, Germany), Uwe Drescher (German Sport University Cologne, Cologne, Germany), Wim van Winsum (Carnetsoft BV, Groningen, Netherlands), Thomas F Kesnerus (German Sport University Cologne, Cologne, Germany), Claudia Voelcker-Rehage (Technical University Chemnitz, Chemnitz, Germany)
Article 5
Lessons Learned from the Design and Development of Vehicle Simulators: A Case Study with Three Different Simulators (pages 59-80)
Sergio Casas (University of Valencia, Valencia, Spain), Silvia Rueda (University of Valencia, Valencia, Spain)
Volume 1 (2017)
Issue 1
Article 1
An Interactive Space as a Creature: Mechanisms of Agency Attribution and Autotelic Experience (pages 1-15)
Ulysses Bernardet (Simon Fraser University, Vancouver, Canada), Jaume Subirats Aleixandri (Universitat Pompeu Fabra, Barcelona, Spain), Paul F.M.J. Verschure (Universitat Pompeu Fabra, Barcelona, Spain)
Article 3
Teaching and Learning Abstract Concepts by Means of Social Virtual Worlds (pages 29-42)
David Griol (Department of Computer Science, Carlos III University of Madrid, Leganés, Spain), Zoraida Callejas (Department of Languages and Computer Systems, University of Granada, Granada, Spain)
Article 4
Knowledge Creation and Student Engagement Within 3D Virtual Worlds (pages 43-59)
Brian G. Burton (Abilene Christian University, Abilene, TX, USA), Barbara Martin (University of Central Missouri, Warrensburg, MO, USA)
Article 5
Visual Culture Versus Virtual Culture: When the Visual Culture is All Made by Virtual World Users (pages 60-71)
Hsiao-Cheng (Sandrine) Han (The University of British Columbia, Vancouver, Canada)
Article 6
A Proposed Grayscale Face Image Colorization System using Particle Swarm Optimization (pages 72-89)
Abul Hasnat (Government College of Engineering and Textile Technology, Berhampore, West Bengal, India), Santanu Halder (Government College of Engineering and Leather Technology, Kolkata, India), Debotosh Bhattacharjee (Department of Computer Science and Engineering, Jadavpur University, Kolkata, India), Mita Nasipuri (Department of Computer Science and Engineering, Jadavpur University, Kolkata, India)
Article 7
Motion Cueing Algorithms: A Review: Algorithms, Evaluation and Tuning (pages 90-106)
Sergio Casas (University of Valencia, Valencia, Spain), Ricardo Olanda (University of Valencia, Valencia, Spain), Nilanjan Dey (Techno India College of Technology, West Bengal, India)
Issue 2
Article 1
Cubios Transreality Puzzle as a Mixed Reality Object (pages 1-17)
Ilya V Osipov (i2i study, Novato, CA, USA)
Article 2
Sixth Sense Technology: Advances in HCI as We Approach 2020 (pages 18-41)
Zeenat AlKassim (United Arab Emirates University, Abu Dhabi, United Arab Emirates), Nader Mohamed (Middleware Technologies Lab, Las Vegas, NV, USA)
Article 3
Using a Design Science Research Approach in Human-Computer Interaction (HCI) Project: Experiences, Lessons and Future Directions (pages 42-59)
Muhammad Nazrul Islam (Department of Computer Science and Engineering, Military Institute of Science and Technology, Dhaka, Bangladesh)
Article 4
Evaluating Computer Games for the Professional Development of Teachers: The Case of Atlantis Remixed (pages 60-74)
Hakan Tüzün (Faculty of Education, Department of Computer Education and Instructional Technology, Hacettepe University, Ankara, Turkey), Tansel Tepe (Muallim Rıfat Education Faculty, Department of Computer Education and Instructional Technology, Kilis 7 Aralık University, Kilis, Turkey), Tülay Dargut Güler (Faculty of Education, Department of Computer Education and Instructional Technology, Çanakkale Onsekiz Mart University, Çanakkale, Turkey), Fatih Özer (Turkish Republic Ministry of National Education, Ankara, Turkey), Volkan Uluçınar (Turkish Republic Ministry of National Education, Ankara, Turkey)