Journal Contents: International Journal of Virtual and Augmented Reality (IJVAR)

View the International Journal of Virtual and Augmented Reality (IJVAR) home page for complete details.
Volume 6 (2022)
Issue 1
Article 63
Advanced Visual SLAM and Image Segmentation Techniques for Augmented Reality (pages 1-28)
Yirui Jiang (Cranfield University, UK), Trung Hieu Tran (Cranfield University, UK), Leon Williams (Cranfield University, UK)
Article 89
Smart Classroom-Based Innovative Solution Toward Uninterrupted Education: Perspective (pages 1-14)
Sudhir K. Routray (Bule Hora University, Ethiopia), Sasmita Mohanty (University of Aveiro, Portugal)
Article 99
Bunker-Room Mnemonics for Second-Language Vocabulary Recall (pages 1-13)
Alexia Larchen Costuchen (Universitat Politècnica de València, Spain), Larkin Cunningham (Munster Technological University, Ireland), Juan Carlos Tordera Yllescas (Universitat de València, Spain)
Issue 2
Volume 5 (2021)
Issue 1
Article 1
GLARE: An Open Source Augmented Reality Platform for Location-Based Content Delivery (pages 1-19)
Enrico Gandolfi (Kent State University, USA), Richard E. Ferdig (Kent State University, USA), David Carlyn (Kent State University, USA), Annette Kratcoski (Kent State University, USA), Jason Dunfee (Kent State University, USA), David Hassler (Kent State University, USA), James Blank (Kent State University, USA), Chris Lenart (Kent State University, USA), Robert Clements (Kent State University, USA)
Article 2
VR Presentation Training System Using Machine Learning Techniques for Automatic Evaluation (pages 20-42)
Yuto Yokoyama (Nagoya University, Japan), Katashi Nagao (Nagoya University, Japan)
Article 3
Leveraging Virtual Reality for Bullying Sensitization (pages 43-58)
Samiullah Paracha (University of Sunderland, UK), Lynne Hall (University of Sunderland, UK), Naqeeb Hussain Shah (Kohat University of Science and Technology, Pakistan)
Issue 2
Article 1
Can You Feel It?: Effectiveness of Anxiety Cues for the Design of Virtual Reality Exposure Therapy (pages 1-17)
Jessica Morton (MICT, IMEC, Ghent University, Belgium), Jolien De Letter (MICT, IMEC, Ghent University, Belgium), Anissa All (MICT, IMEC, Ghent University, Belgium), Tine Daeseleire (The Human Link, Belgium), Barbara Depreeuw (University Psychiatric Centre Duffel, Belgium & The Human Link, Belgium), Kim Haesen (The Human Link, Belgium), Lieven De Marez (MICT, IMEC, Ghent University, Belgium), Klaas Bombeke (MICT, IMEC, Ghent University, Belgium)
Article 2
REVERIE Virtual Hangout: An Immersive Social and Collaborative VR Experience (pages 18-39)
Ioannis Doumanis (University of Central Lancashire, UK), Daphne Economou (University of Westminster, UK)
Article 3
INSIDE: Using a Cubic Multisensory Controller for Interaction With a Mixed Reality Environment (pages 40-56)
Ioannis Giannios (Hellenic Open University, Greece), Dimitrios G. Margounakis (Hellenic Open University, Greece)
Volume 4 (2020)
Issue 1
Article 1
Seeking Accessible Physiological Metrics to Detect Cybersickness in VR (pages 1-18)
Takurou Magaki (Future University, Hakodate, Japan), Michael Vallance (Future University, Hakodate, Japan)
Article 2
Onsite Proactive Construction Defect Management Using Mixed Reality Integrated With 5D Building Information Modeling (pages 19-34)
Pratheesh Kumar M. R. (PSG College of Technology, Coimbatore, India), Reji S. (PSG College of Technology, Coimbatore, India), Abeneth S. (Madras Mind Works, India), Pradeep K. (PSG College of Technology, Coimbatore, India)
Article 3
An Immersive Tractor Application for Sustainability: A South African Land Reform and Learners' Perspective (pages 35-54)
Ofentse Mabiletsa (University of the Western Cape, South Africa), Sarel J. Viljoen (University of the Western Cape, South Africa), Jason Arthur Farrell (University of the Western Cape, South Africa), Lwando Ngqwemla (University of the Western Cape, South Africa), Omowunmi Elizabeth Isafiade (University of the Western Cape, South Africa)
Issue 2
Article 1
Article 3
A Review of Augmented Reality in K-12 Education Environments (pages 32-61)
Adam C. Carreon (Georgia Southern University, USA), Sean J. Smith (University of Kansas, USA), Kavita Rao (University of Hawaii, USA)
Volume 3 (2019)
Issue 1
Article 1
Augmented Reality Indoor Navigation Using Handheld Devices (pages 1-17)
Angelin Gladston (College of Engineering, Anna University, Chennai, India), Aadharshika Duraisamy (Anna University, Chennai, India)
Article 2
The Role of Mechanics in Gamification: An Interdisciplinary Perspective (pages 18-41)
Miralem Helmefalk (Linnéuniversitetet, Kalmar, Sweden), Siw Lundqvist (Linnéuniversitetet, Kalmar, Sweden), Leif Marcusson (Linnéuniversitetet, Kalmar, Sweden)
Article 3
Fast Single Image Haze Removal Scheme Using Self-Adjusting: Haziness Factor Evaluation (pages 42-57)
Sangita Roy (Narula Institute of Technology, Kolkata, India), Sheli Sinha Chaudhuri (Jadavpur University, Kolkata, India)
Issue 2
Special Issue of Revised and Extended Papers from Virtuhoma: VR+AR Symposium
Guest Editorial Preface
Tilanka Chandrasekera (Department of Design, Housing and Merchandising, Oklahoma State University, Stillwater, USA)
Article 1
An Exploratory Study Examining Group Dynamics in a Hackathon (pages 1-10)
Alana Pulay (Washington State University, Pullman, USA), Tutaleni I. Asino (Oklahoma State University, Stillwater, USA)
Article 2
Primary Generators: The Influence of Digital Modeling Environments in the Creative Design Process (pages 11-22)
Luis Alfonso Mejia (Oklahoma State University, Stillwater, USA & Universidad Icesi, Cali, Colombia), Hugo Dario Arango (Universidad Icesi, Cali, Colombia)
Article 3
Thinking in Virtual Spaces: Impacts of Virtual Reality on the Undergraduate Interior Design Process (pages 23-40)
Elizabeth Pober (University of Oklahoma, Norman, USA), Matt Cook (University of Oklahoma, Norman, USA)
Article 4
Problem Solving in Teams in Virtual Environments Using Creative Thinking (pages 41-53)
Aditya Jayadas (Oklahoma State University, Stillwater, USA)
Article 5
Gendered Experiences of Mobile Gaming and Augmented Reality: Engagement with Pokémon Go among University Students (pages 54-67)
William Goette (The University of Texas at Tyler, Tyler, USA), Julie A. Delello (The University of Texas at Tyler, Tyler, USA), Rochell R. McWhorter (The University of Texas at Tyler, Tyler, USA)
Article 6
An Empirical Investigation of the Impact of an Embodied Conversational Agent on the User's Perception and Performance with a Route-Finding Application (pages 68-87)
Ioannis Doumanis (University of Central Lancashire, Preston, UK), Serengul Smith (University of Middlesex, London, UK)
Volume 2 (2018)
Issue 1
Article 1
The Effect of Augmented and Virtual Reality Interfaces in the Creative Design Process (pages 1-13)
Tilanka Chandrasekera (Oklahoma State University, Stillwater, USA), So-Yeon Yoon (Cornell University, Ithaca, USA)
Article 2
Virtual Worlds and Well-Being: Meditating with Sanctuarium (pages 14-31)
Laura L. Downey (Nova Southeastern University, Fort Lauderdale, USA), Maxine S. Cohen (Nova Southeastern University, Fort Lauderdale, USA)
Article 3
Exploring Virtual Reality for the Assessment and Rehabilitation of Executive Functions (pages 32-47)
Elisa Pedroli (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy), Silvia Serino (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy & Psychology Department, Catholic University of Milan, Milan, Italy), Federica Pallavicini (Department of Human Sciences for Education “Riccardo Massa”, Centre for Studies in Communication Sciences CESCOM, University of Milan Bicocca, Milan, Italy), Pietro Cipresso (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy & Psychology Department, Catholic University of Milan, Milan, Italy), Giuseppe Riva (Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milano, Italy & Psychology Department, Catholic University of Milan, Milan, Italy)
Article 4
A Virtual-Reality Approach for the Assessment and Rehabilitation of Multitasking Deficits (pages 48-58)
Otmar Bock (German Sport University Cologne, Cologne, Germany), Uwe Drescher (German Sport University Cologne, Cologne, Germany), Wim van Winsum (Carnetsoft BV, Groningen, Netherlands), Thomas F Kesnerus (German Sport University Cologne, Cologne, Germany), Claudia Voelcker-Rehage (Technical University Chemnitz, Chemnitz, Germany)
Article 5
Lessons Learned from the Design and Development of Vehicle Simulators: A Case Study with Three Different Simulators (pages 59-80)
Sergio Casas (University of Valencia, Valencia, Spain), Silvia Rueda (University of Valencia, Valencia, Spain)
Issue 2
Article 1
Framework for Stress Detection Using Thermal Signature (pages 1-25)
S. Vasavi (VR Siddhartha Engineering College, Vijayawada, India), P. Neeharica (VR Siddhartha Engineering College, Vijayawada, India), M. Poojitha (VR Siddhartha Engineering College, Vijayawada, India), T. Harika (VR Siddhartha Engineering College, Vijayawada, India)
Article 2
Information and Communication Technology (ICT) and Its Mixed Reality in the Learning Sphere: A South African Perspective (pages 26-37)
Ntokozo Mthembu (University of South Africa, Pretoria, South Africa)
Article 3
On Being Lost: Evaluating Spatial Recognition in a Virtual Environment (pages 38-58)
Tomohiro Sasaki (Future University Hakodate, Hakodate, Japan), Michael Vallance (Future University Hakodate, Hakodate, Japan)
Article 4
Visual Complexity Online and Its Impact on Children's Aesthetic Preferences and Learning Motivation (pages 59-74)
Hsiu-Feng Wang (Department of e-Learning Design and Management, National Chiayi University, Chiayi Hsien, Taiwan), Julian Bowerman (School of Design, Hong Kong Polytechnic University, Hong Kong, China)
Volume 1 (2017)
Issue 1
Article 1
An Interactive Space as a Creature: Mechanisms of Agency Attribution and Autotelic Experience (pages 1-15)
Ulysses Bernardet (Simon Fraser University, Vancouver, Canada), Jaume Subirats Aleixandri (Universitat Pompeu Fabra, Barcelona, Spain), Paul F.M.J. Verschure (Universitat Pompeu Fabra, Barcelona, Spain)
Article 3
Teaching and Learning Abstract Concepts by Means of Social Virtual Worlds (pages 29-42)
David Griol (Department of Computer Science, Carlos III University of Madrid, Leganés, Spain), Zoraida Callejas (Department of Languages and Computer Systems, University of Granada, Granada, Spain)
Article 4
Knowledge Creation and Student Engagement Within 3D Virtual Worlds (pages 43-59)
Brian G. Burton (Abilene Christian University, Abilene, TX, USA), Barbara Martin (University of Central Missouri, Warrensburg, MO, USA)
Article 5
Visual Culture Versus Virtual Culture: When the Visual Culture is All Made by Virtual World Users (pages 60-71)
Hsiao-Cheng (Sandrine) Han (The University of British Columbia, Vancouver, Canada)
Article 6
A Proposed Grayscale Face Image Colorization System using Particle Swarm Optimization (pages 72-89)
Abul Hasnat (Government College of Engineering and Textile Technology, Berhampore, West Bengal, India), Santanu Halder (Government College of Engineering and Leather Technology, Kolkata, India), Debotosh Bhattacharjee (Department of Computer Science and Engineering, Jadavpur University, Kolkata, India), Mita Nasipuri (Department of Computer Science and Engineering, Jadavpur University, Kolkata, India)
Article 7
Motion Cueing Algorithms: A Review: Algorithms, Evaluation and Tuning (pages 90-106)
Sergio Casas (University of Valencia, Valencia, Spain), Ricardo Olanda (University of Valencia, Valencia, Spain), Nilanjan Dey (Techno India College of Technology, West Bengal, India)
Issue 2
Article 1
Cubios Transreality Puzzle as a Mixed Reality Object (pages 1-17)
Ilya V Osipov (i2i study, Novato, CA, USA)
Article 2
Sixth Sense Technology: Advances in HCI as We Approach 2020 (pages 18-41)
Zeenat AlKassim (United Arab Emirates University, Abu Dhabi, United Arab Emirates), Nader Mohamed (Middleware Technologies Lab, Las Vegas, NV, USA)
Article 3
Using a Design Science Research Approach in Human-Computer Interaction (HCI) Project: Experiences, Lessons and Future Directions (pages 42-59)
Muhammad Nazrul Islam (Department of Computer Science and Engineering, Military Institute of Science and Technology, Dhaka, Bangladesh)
Article 4
Evaluating Computer Games for the Professional Development of Teachers: The Case of Atlantis Remixed (pages 60-74)
Hakan Tüzün (Faculty of Education, Department of Computer Education and Instructional Technology, Hacettepe University, Ankara, Turkey), Tansel Tepe (Muallim Rıfat Education Faculty, Department of Computer Education and Instructional Technology, Kilis 7 Aralık University, Kilis, Turkey), Tülay Dargut Güler (Faculty of Education, Department of Computer Education and Instructional Technology, Çanakkale Onsekiz Mart University, Çanakkale, Turkey), Fatih Özer (Turkish Republic Ministry of National Education, Ankara, Turkey), Volkan Uluçınar (Turkish Republic Ministry of National Education, Ankara, Turkey)