Journal Navigation
Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
Volume 8
Brock Dubbels
Published: Oct 1, 2016
DOI: 10.4018/IJGCMS.2016100101
Volume 8
Lisa Castaneda, Manrita Kaur Sidhu, Jonathan J. Azose, Tom Swanson
Dota 2, a complex team based video game, was used to study expertise and attentional allocation in a multiplayer online battle arena (MOBA) setting. Pre- and post-play survey questions and... Show More
Download Sample (PDF): Article
Cite Article

MLA

Castaneda, Lisa, et al. "Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game." IJGCMS vol.8, no.4 2016: pp.1-24. http://doi.org/10.4018/IJGCMS.2016100101

APA

Castaneda, L., Sidhu, M. K., Azose, J. J., & Swanson, T. (2016). Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 1-24. http://doi.org/10.4018/IJGCMS.2016100101

Chicago

Castaneda, Lisa, et al. "Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8, no.4: 1-24. http://doi.org/10.4018/IJGCMS.2016100101

Export Reference

Mendeley
Published: Oct 1, 2016
DOI: 10.4018/IJGCMS.2016100102
Volume 8
Maike Groen
Professional digital gaming has established itself as e-sport. The gendered usage of digital games has an impact on the social structure of participants in the professional realm: gamers... Show More
Download Sample (PDF): Article
Cite Article

MLA

Groen, Maike. "(Un)Doing Gender?: Female Tournaments in the E-Sports Scene." IJGCMS vol.8, no.4 2016: pp.25-37. http://doi.org/10.4018/IJGCMS.2016100102

APA

Groen, M. (2016). (Un)Doing Gender?: Female Tournaments in the E-Sports Scene. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 25-37. http://doi.org/10.4018/IJGCMS.2016100102

Chicago

Groen, Maike. "(Un)Doing Gender?: Female Tournaments in the E-Sports Scene," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8, no.4: 25-37. http://doi.org/10.4018/IJGCMS.2016100102

Export Reference

Mendeley
Published: Oct 1, 2016
DOI: 10.4018/IJGCMS.2016100103
Volume 8
Dominika Skubida
This paper focuses on the problem of social legitimization of eSport in the context of traditional sports. Its objective is to investigate knowledge and attitudes towards eSports, as well as their... Show More
Download Sample (PDF): Article
Cite Article

MLA

Skubida, Dominika. "Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity." IJGCMS vol.8, no.4 2016: pp.38-52. http://doi.org/10.4018/IJGCMS.2016100103

APA

Skubida, D. (2016). Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 38-52. http://doi.org/10.4018/IJGCMS.2016100103

Chicago

Skubida, Dominika. "Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8, no.4: 38-52. http://doi.org/10.4018/IJGCMS.2016100103

Export Reference

Mendeley
Published: Oct 1, 2016
DOI: 10.4018/IJGCMS.2016100104
Volume 8
Tuomas Kari, Veli-Matti Karhulahti
This article offers possibly the first peer-reviewed study on the training routines of elite e-athletes with special focus on the subjects' physical exercise routines. The study is based on a sample... Show More
Download Sample (PDF): Article
Cite Article

MLA

Kari, Tuomas, and Veli-Matti Karhulahti. "Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports." IJGCMS vol.8, no.4 2016: pp.53-66. http://doi.org/10.4018/IJGCMS.2016100104

APA

Kari, T. & Karhulahti, V. (2016). Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 8(4), 53-66. http://doi.org/10.4018/IJGCMS.2016100104

Chicago

Kari, Tuomas, and Veli-Matti Karhulahti. "Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8, no.4: 53-66. http://doi.org/10.4018/IJGCMS.2016100104

Export Reference

Mendeley
IGI Global Open Access Collection

IGI Global Open Access Collection provides all of IGI Global’s open access content in one convenient location and user-friendly interface that can easily searched or integrated into library discovery systems. Browse IGI Global Open
Access Collection

Contact
Submission-Related Inquiries
All inquiries regarding IJGCMS should be directed to the attention of:
Dr. Hui Li
Editor-in-Chief
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
E-mail: ray@mail.buct.edu.cn


Author Services Inquiries
For inquiries involving pre-submission concerns, please contact the Journal Development Division:
journaleditor@igi-global.com

Open Access Inquiries
For inquiries involving publishing costs, APCs, etc., please contact the Open Access Division:
openaccessadmin@igi-global.com

Production-Related Inquiries
For inquiries involving accepted manuscripts currently in production or post-production, please contact the Journal Production Division:
journalproofing@igi-global.com

Rights and Permissions Inquiries
For inquiries involving permissions, rights, and reuse, please contact the Intellectual Property & Contracts Division:
contracts@igi-global.com

Publication-Related Inquiries
For inquiries involving journal publishing, please contact the Acquisitions Division:
acquisition@igi-global.com

Discoverability Inquiries
For inquiries involving sharing, promoting, and indexing of manuscripts, please contact the Citation Metrics & Indexing Division:
indexing@igi-global.com

Editorial Office
701 E. Chocolate Ave.
Hershey, PA 17033, USA
717-533-8845 x100