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Special Issue on Education and Poverty: Theory, Research, Policy and Praxis
Volume 5
Dennis Beck
Published: Apr 1, 2014
DOI: 10.4018/ijvple.2014040101
Volume 5
Mamta Shah, Aroutis Foster
There is a paucity of research frameworks that focus on aiding game selection and use, analyzing the game as a holistic system, and studying learner experiences in games. There is a need for... Show More
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MLA

Shah, Mamta, and Aroutis Foster. "The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games." IJVPLE vol.5, no.2 2014: pp.1-14. http://doi.org/10.4018/ijvple.2014040101

APA

Shah, M. & Foster, A. (2014). The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games. International Journal of Virtual and Personal Learning Environments (IJVPLE), 5(2), 1-14. http://doi.org/10.4018/ijvple.2014040101

Chicago

Shah, Mamta, and Aroutis Foster. "The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games," International Journal of Virtual and Personal Learning Environments (IJVPLE) 5, no.2: 1-14. http://doi.org/10.4018/ijvple.2014040101

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Mendeley
Published: Apr 1, 2014
DOI: 10.4018/ijvple.2014040102
Volume 5
James M. Laffey, Janine Stichter, Krista Galyen
iSocial is a 3D Virtual Learning Environment (3D VLE) to develop social competency for students who have been identified with High-Functioning Autism Spectrum Disorders. The motivation for... Show More
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MLA

Laffey, James M., et al. "Distance Learning for Students with Special Needs through 3D Virtual Learning." IJVPLE vol.5, no.2 2014: pp.15-27. http://doi.org/10.4018/ijvple.2014040102

APA

Laffey, J. M., Stichter, J., & Galyen, K. (2014). Distance Learning for Students with Special Needs through 3D Virtual Learning. International Journal of Virtual and Personal Learning Environments (IJVPLE), 5(2), 15-27. http://doi.org/10.4018/ijvple.2014040102

Chicago

Laffey, James M., Janine Stichter, and Krista Galyen. "Distance Learning for Students with Special Needs through 3D Virtual Learning," International Journal of Virtual and Personal Learning Environments (IJVPLE) 5, no.2: 15-27. http://doi.org/10.4018/ijvple.2014040102

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Published: Apr 1, 2014
DOI: 10.4018/ijvple.2014040103
Volume 5
Bodi Anderson
This current study examines the need for operational definitions of the concept of interaction in distance education studies. It is proposed that a discourse analysis of linguistic features... Show More
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MLA

Anderson, Bodi. "Massive Multiplayer Online Role Playing Games and Interaction: A Measurable Model of Interaction for Online Learning." IJVPLE vol.5, no.2 2014: pp.28-39. http://doi.org/10.4018/ijvple.2014040103

APA

Anderson, B. (2014). Massive Multiplayer Online Role Playing Games and Interaction: A Measurable Model of Interaction for Online Learning. International Journal of Virtual and Personal Learning Environments (IJVPLE), 5(2), 28-39. http://doi.org/10.4018/ijvple.2014040103

Chicago

Anderson, Bodi. "Massive Multiplayer Online Role Playing Games and Interaction: A Measurable Model of Interaction for Online Learning," International Journal of Virtual and Personal Learning Environments (IJVPLE) 5, no.2: 28-39. http://doi.org/10.4018/ijvple.2014040103

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Mendeley
Published: Apr 1, 2014
DOI: 10.4018/ijvple.2014040104
Volume 5
Konrad J. Schönborn, Gunnar E. Höst, Karljohan E. Lundin Palmerius, Jennifer Flint
The advent of nanoscientific applications in modern life is swiftly in progress. Nanoscale innovation comes with the pressing need to provide citizens and learners with scientific knowledge for... Show More
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MLA

Schönborn, Konrad J., et al. "Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation." IJVPLE vol.5, no.2 2014: pp.40-56. http://doi.org/10.4018/ijvple.2014040104

APA

Schönborn, K. J., Höst, G. E., Palmerius, K. E., & Flint, J. (2014). Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation. International Journal of Virtual and Personal Learning Environments (IJVPLE), 5(2), 40-56. http://doi.org/10.4018/ijvple.2014040104

Chicago

Schönborn, Konrad J., et al. "Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation," International Journal of Virtual and Personal Learning Environments (IJVPLE) 5, no.2: 40-56. http://doi.org/10.4018/ijvple.2014040104

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Mendeley
Published: Apr 1, 2014
DOI: 10.4018/ijvple.2014040105
Volume 5
Aubree M. Webb, Stephanie L. Knight, X. Ben Wu, Jane F. Schielack
The purpose of this research is to explore a new computer-based interactive learning approach to assess the impact on student learning and attitudes toward science in a large university ecology... Show More
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MLA

Webb, Aubree M., et al. "Teaching Science with Web-Based Inquiry Projects: An Exploratory Investigation." IJVPLE vol.5, no.2 2014: pp.57-68. http://doi.org/10.4018/ijvple.2014040105

APA

Webb, A. M., Knight, S. L., Ben Wu, X., & Schielack, J. F. (2014). Teaching Science with Web-Based Inquiry Projects: An Exploratory Investigation. International Journal of Virtual and Personal Learning Environments (IJVPLE), 5(2), 57-68. http://doi.org/10.4018/ijvple.2014040105

Chicago

Webb, Aubree M., et al. "Teaching Science with Web-Based Inquiry Projects: An Exploratory Investigation," International Journal of Virtual and Personal Learning Environments (IJVPLE) 5, no.2: 57-68. http://doi.org/10.4018/ijvple.2014040105

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Mendeley
Published: Apr 1, 2014
DOI: 10.4018/ijvple.2014040106
Volume 5
Meixun Zheng, Hiller A. Spires
This mixed methods study examined 73 5th graders' flow experience in a game-based science learning environment using two gameplay approaches (solo and collaborative gameplay). Both survey and focus... Show More
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MLA

Zheng, Meixun, and Hiller A. Spires. "Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment." IJVPLE vol.5, no.2 2014: pp.69-86. http://doi.org/10.4018/ijvple.2014040106

APA

Zheng, M. & Spires, H. A. (2014). Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment. International Journal of Virtual and Personal Learning Environments (IJVPLE), 5(2), 69-86. http://doi.org/10.4018/ijvple.2014040106

Chicago

Zheng, Meixun, and Hiller A. Spires. "Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment," International Journal of Virtual and Personal Learning Environments (IJVPLE) 5, no.2: 69-86. http://doi.org/10.4018/ijvple.2014040106

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Mendeley
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