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Published: Dec 22, 2021
DOI: 10.4018/IJGBL.294009
Volume 12
Tanja von Leipzig, Eric Lutters, Vera Hummel, Cornè Schutte
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education.... Show More
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von Leipzig, Tanja,et al. "An Architecture for Bidirectional Learning Games." IJGBL vol.12, no.1 2022: pp.1-22. http://doi.org/10.4018/IJGBL.294009

APA

von Leipzig, T., Lutters, E., Hummel, V., & Schutte, C. (2022). An Architecture for Bidirectional Learning Games. International Journal of Game-Based Learning (IJGBL), 12(1), 1-22. http://doi.org/10.4018/IJGBL.294009

Chicago

von Leipzig, Tanja and Eric Lutters, Vera Hummel, and Cornè Schutte. "An Architecture for Bidirectional Learning Games," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-22. http://doi.org/10.4018/IJGBL.294009

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Published: Jan 14, 2022
DOI: 10.4018/IJGBL.294010
Volume 12
Gamze Kaya, Hatice Cilsalar Sagnak
Since gamification has strengthened its place in education over the years, it is frequently preferred in English as a Second Language Learning. This study aims to investigate the literature on the... Show More
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Kaya, Gamze and Hatice Cilsalar Sagnak. "Gamification in English as Second Language Learning in Secondary Education Aged Between 11-18: A Systematic Review Between 2013-2020." IJGBL vol.12, no.1 2022: pp.1-14. http://doi.org/10.4018/IJGBL.294010

APA

Kaya, G., & Sagnak, H. C. (2022). Gamification in English as Second Language Learning in Secondary Education Aged Between 11-18: A Systematic Review Between 2013-2020. International Journal of Game-Based Learning (IJGBL), 12(1), 1-14. http://doi.org/10.4018/IJGBL.294010

Chicago

Kaya, Gamze, and Hatice Cilsalar Sagnak. "Gamification in English as Second Language Learning in Secondary Education Aged Between 11-18: A Systematic Review Between 2013-2020," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-14. http://doi.org/10.4018/IJGBL.294010

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Published: Jan 14, 2022
DOI: 10.4018/IJGBL.294011
Volume 12
Papia Bawa
The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of curricular modification using... Show More
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MLA

Bawa, Papia. "Why Games?: Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education – Administrator and Faculty Perceptions." IJGBL vol.12, no.1 2022: pp.1-12. http://doi.org/10.4018/IJGBL.294011

APA

Bawa, P. (2022). Why Games?: Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education – Administrator and Faculty Perceptions. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12. http://doi.org/10.4018/IJGBL.294011

Chicago

Bawa, Papia. "Why Games?: Use of Massively Multiplayer Online Games in English and Business Courses in Higher Education – Administrator and Faculty Perceptions," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-12. http://doi.org/10.4018/IJGBL.294011

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Published: Feb 24, 2022
DOI: 10.4018/IJGBL.294012
Volume 12
Liping Sun, Heli Ruokamo, Marjaana Kangas, Pirkko Siklander
This study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students’ behavioural, emotional and cognitive engagement in mathematics. This... Show More
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MLA

Sun, Liping,et al. "Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics." IJGBL vol.12, no.1 2022: pp.1-16. http://doi.org/10.4018/IJGBL.294012

APA

Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2022). Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics. International Journal of Game-Based Learning (IJGBL), 12(1), 1-16. http://doi.org/10.4018/IJGBL.294012

Chicago

Sun, Liping and Heli Ruokamo, Marjaana Kangas, and Pirkko Siklander. "Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-16. http://doi.org/10.4018/IJGBL.294012

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Published: Mar 11, 2022
DOI: 10.4018/IJGBL.294013
Volume 12
Ginny Smith, Curt Fulwider, Zhichun Liu, Xi Lu, Valerie J. Shute, Jiawei Li
The present study explores how gender, ethnicity, and performance-based perceived competence impact students’ learning, performance, and enjoyment from playing a digital STEM learning game. We had... Show More
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MLA

Smith, Ginny,et al. "Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game." IJGBL vol.12, no.1 2022: pp.1-17. http://doi.org/10.4018/IJGBL.294013

APA

Smith, G., Fulwider, C., Liu, Z., Lu, X., Shute, V. J., & Li, J. (2022). Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. International Journal of Game-Based Learning (IJGBL), 12(1), 1-17. http://doi.org/10.4018/IJGBL.294013

Chicago

Smith, Ginny and Curt Fulwider, Zhichun Liu, Xi Lu, Valerie J. Shute, and Jiawei Li. "Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-17. http://doi.org/10.4018/IJGBL.294013

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Published: Jan 14, 2022
DOI: 10.4018/IJGBL.294014
Volume 12
László Szendrői, Krishna S. Dhir, Katalin Czakó
In this study, a gamification process was implemented in an undergraduate course of Economics that consisted 397 students. The primary purpose of the research was to empirically validate the effects... Show More
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MLA

Szendrői, László,et al. "Implementing Gamified Teaching: Exploring the Effects of Gamification and Personal Types in an Economics Course." IJGBL vol.12, no.1 2022: pp.1-19. http://doi.org/10.4018/IJGBL.294014

APA

Szendrői, L., Dhir, K. S., & Czakó, K. (2022). Implementing Gamified Teaching: Exploring the Effects of Gamification and Personal Types in an Economics Course. International Journal of Game-Based Learning (IJGBL), 12(1), 1-19. http://doi.org/10.4018/IJGBL.294014

Chicago

Szendrői, László and Krishna S. Dhir, and Katalin Czakó. "Implementing Gamified Teaching: Exploring the Effects of Gamification and Personal Types in an Economics Course," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-19. http://doi.org/10.4018/IJGBL.294014

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Published: Jan 1, 2022
DOI: 10.4018/IJGBL.287825
Volume 12
Arpit Bawa
Studies have shown Tabletop Role Playing Games (TRPGs) to be effective motivational learning tools that can be utilized in various subject matters. However, limited research has analyzed the... Show More
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MLA

Bawa, Arpit. "The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena." IJGBL vol.12, no.1 2022: pp.1-12. http://doi.org/10.4018/IJGBL.287825

APA

Bawa, A. (2022). The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12. http://doi.org/10.4018/IJGBL.287825

Chicago

Bawa, Arpit. "The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-12. http://doi.org/10.4018/IJGBL.287825

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Published: Jan 1, 2022
DOI: 10.4018/IJGBL.287826
Volume 12
Ee Wen Teh, Gengeswari Krishnapillai, Ling Meng Chan
Recently, digital games are used as a form of new media with massive potential for learning the English Language. To understand the typology of user experiences with digital games, the... Show More
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Teh, Ee Wen,et al. "Tertiary Student Experiences With Digital Language Games for Enhancing the English Language." IJGBL vol.12, no.1 2022: pp.1-18. http://doi.org/10.4018/IJGBL.287826

APA

Teh, E. W., Krishnapillai, G., & Chan, L. M. (2022). Tertiary Student Experiences With Digital Language Games for Enhancing the English Language. International Journal of Game-Based Learning (IJGBL), 12(1), 1-18. http://doi.org/10.4018/IJGBL.287826

Chicago

Teh, Ee Wen and Gengeswari Krishnapillai, and Ling Meng Chan. "Tertiary Student Experiences With Digital Language Games for Enhancing the English Language," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-18. http://doi.org/10.4018/IJGBL.287826

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Published: Jan 1, 2022
DOI: 10.4018/IJGBL.287827
Volume 12
Garry Gorman, Nigel McKelvey, Thomas C. Dowling
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O’Rourke et al. (2016) and applies... Show More
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MLA

Gorman, Garry,et al. "Gamification of Computer Programming Tasks to Promote the Growth Mind-Set in a Disadvantaged School." IJGBL vol.12, no.1 2022: pp.1-24. http://doi.org/10.4018/IJGBL.287827

APA

Gorman, G., McKelvey, N., & Dowling, T. C. (2022). Gamification of Computer Programming Tasks to Promote the Growth Mind-Set in a Disadvantaged School. International Journal of Game-Based Learning (IJGBL), 12(1), 1-24. http://doi.org/10.4018/IJGBL.287827

Chicago

Gorman, Garry and Nigel McKelvey, and Thomas C. Dowling. "Gamification of Computer Programming Tasks to Promote the Growth Mind-Set in a Disadvantaged School," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-24. http://doi.org/10.4018/IJGBL.287827

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Published: Jan 1, 2022
DOI: 10.4018/IJGBL.287828
Volume 12
Marc C. DeArmond, Brett E. Shelton, Yu-Chang Hsu
While some research suggests South Korea has fallen behind other developed nations with regard to publishing and using serious games in the classroom, Korean interest in video games remains... Show More
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MLA

DeArmond, Marc C.,et al. "The Gap Between Korean Esports and Educational Gaming." IJGBL vol.12, no.1 2022: pp.1-12. http://doi.org/10.4018/IJGBL.287828

APA

DeArmond, M. C., Shelton, B. E., & Hsu, Y. (2022). The Gap Between Korean Esports and Educational Gaming. International Journal of Game-Based Learning (IJGBL), 12(1), 1-12. http://doi.org/10.4018/IJGBL.287828

Chicago

DeArmond, Marc C. and Brett E. Shelton, and Yu-Chang Hsu. "The Gap Between Korean Esports and Educational Gaming," International Journal of Game-Based Learning (IJGBL) 12, no.1: 1-12. http://doi.org/10.4018/IJGBL.287828

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Contact
All inquiries regarding IJGBL should be directed to the attention of:

Patrick Felicia
Editor-in-Chief
International Journal of Game-Based Learning
Email: pfelicia@wit.ie

Editorial Office
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Hershey, PA 17033, USA
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