Evolving On-Line Pedagogy: Developing Research-Based Multimedia Learning Tools for the High School and Undergraduate Biology “Classroom”

Evolving On-Line Pedagogy: Developing Research-Based Multimedia Learning Tools for the High School and Undergraduate Biology “Classroom”

Jacqueline S. McLaughlin (Pennsylvania State University-Lehigh Valley, USA) and Darin S. Munsell (Illinois Institute of Technology, USA)
Copyright: © 2012 |Pages: 20
DOI: 10.4018/ijopcd.2012010101
OnDemand PDF Download:
$30.00
List Price: $37.50

Abstract

Technology is helping undergraduate biology instructors re-define their pedagogical “toolboxes” for the 21st century classroom. Indeed, new multimedia learning tools are evolving to fill the niche to assist student transition from simple inquiry-based learning (textbooks, less student responsibility) to professional science practice (research, more student responsibility). Moreover, these tools are creating interactive classrooms, empowering instructors to be facilitators of learning, and helping to excite the next generation of researchers and good citizens. This article will review what is meant by multimedia learning and multimedia instruction; present one example of a new type of multimedia learning tool, “research module,” that is being used in American high school and undergraduate classrooms; describe research-based parameters to follow when creating a research-based pedagogical activity; and highlight evidentiary support for the benefits and success of these multimedia modules.
Article Preview

Introduction

Multimedia Learning and Multimedia Instruction

As textbook-only coursework has declined in appreciation among educators and their students, a wide variety of technologies are helping undergraduate biology instructors re-define their “pedagogical toolboxes” for the 21st Century Classroom. These multimedia learning tools are evolving and, through their evolution, are allowing instructors to re-imagine possibilities for teaching in innovative and exciting ways. Moreover, these technologies are making classrooms interactive and empowering instructors to be facilitators of learning, and helping them to excite the next generation of researchers and good citizens. To assist science educators in harnessing the best interactive methods this article begins by reviewing some basic pedagogical terms, including multimedia learning and multimedia instruction.

One of the most influential researchers in the area of multimedia learning, Richard E. Mayer and his associates at the University of California, Santa Barbara, have conducted research for years aimed at pinpointing research-based principles for the design of multimedia methods and materials. As a result, Mayer and Moreno (2005) have proposed a “Cognitive Theory of Multimedia Learning” to explain how the mind works in multimedia learning.

According to Mayer, multimedia learning takes place when students build mental representations from exposure to words and pictures. Thus, multimedia instruction is the presentation of words and pictures that are intended to foster learning. However, beyond this simple union of words and graphics lie two contrasting views of multimedia learning: multimedia learning as information acquisition and multimedia learning as knowledge construction. Only one of these views, however, provides a solid foundation for creating effective instructional multimedia design.

Basically, if one views multimedia learning as information acquisition, then multimedia is merely an information delivery system (analogous to a parcel delivery person). According to this viewpoint, learning is a series of deposits to a student’s memory bank. This view entails assumptions such as: learning is based on information; the student’s “job” is to receive information and, therefore, he or she is a passive recipient of information and stores it in his or her memory. The role as the teacher is merely to present information using the media. By contrast, if one views multimedia learning as knowledge construction, then multimedia is a cognitive aid. According to this view, multimedia learning is a sense-making activity in which the learner seeks to build a coherent mental representation from the presented material. Unlike information, which is an objective commodity that can be transferred from one mind to another, knowledge is personally constructed by the learner and cannot be transferred exactly from one mind to another. This view assumes that the student’s role is to make sense of the presented material, actively organizing and integrating the material into a coherent mental representation. In this view, the teacher’s role is to assist the student in the sense-making process. As Mayer himself puts it, the teacher becomes “an aid to knowledge construction.”

Mayer’s knowledge construction perspective is most plausible, because it is more aligned with established research on how people learn (Bradsford et al., 1999). Indeed, constructivist learning theory holds that “learning consists less in recording information than in interpreting it. To interpret what is received and is attended to, the learner must personally construct meaning for it” (Wubbels & Girgus, 1997).

Complete Article List

Search this Journal:
Reset
Open Access Articles: Forthcoming
Volume 8: 4 Issues (2018): 1 Released, 3 Forthcoming
Volume 7: 4 Issues (2017)
Volume 6: 4 Issues (2016)
Volume 5: 4 Issues (2015)
Volume 4: 4 Issues (2014)
Volume 3: 4 Issues (2013)
Volume 2: 4 Issues (2012)
Volume 1: 4 Issues (2011)
View Complete Journal Contents Listing