Abstract
Web-based learning environments have become an integral part of both traditional face-to-face and online education (Bonk & Graham, 2006; Moore, 2005). Over the past decade, the boom of online learning has contributed to the creation of course management systems that are designed to provide better accessibility to students. Many of the systems claim to support pedagogical visions with good human-computer interfaces (HCI) that encourage peer collaboration, knowledge construction, mentoring, and community building, using such basic tools as content management, course delivery, discussion boards, and assessment modules. The functionalities of a Web-based learning environment can either dictate or extend the instructional activities that a teacher can apply in the classroom.
Key Terms in this Chapter
Blended Learning: Learning that combines face-to-face instruction with computer-mediated learning.
Web 2.0: A perceived second generation of Web-based services that emphasize online collaboration and sharing among users.
Online Learning: Course where most or all of the content is delivered online, with at least 80% of seat time being replaced by online activity.
Synchronous Learning: Takes place when instructors and learners are present at the same time in a real virtual-learning space, allowing for real-time interaction such as through instant messaging.
Human-Computer Interface (HCI): The interface used by humans to access a computer system. A common HCI is the operating system.
Asynchronous Learning: Allows the sequence of interaction between the teacher and the student to happen at different times. Examples of asynchronous tools include e-mail and discussion boards.
Cyber Academy: a Web-based learning environment for elementary and junior high students to enjoy learning constructively in an authentic collaborative manner.
Information and Communication Technology (ICT): Phrase used to describe a range of technologies for gathering, storing, retrieving, processing, analyzing, and transmitting information.