Ergonomic Design of a Driver Training Simulator for Rural India

Ergonomic Design of a Driver Training Simulator for Rural India

Prabir Mukhopadhyay (Indian Institute of Information Technology Design and Manufacturing Jabalpur, India) and Vipul Vinzuda (National Institute of Design Gandhinagar, India)
Copyright: © 2018 |Pages: 17
DOI: 10.4018/978-1-5225-2255-3.ch109


Simulator training form an integral part of driver training in rural India. As majority of the simulators are imported from the Western World they do not mimic the actual road conditions of rural India. This often leads to mismatches in the would be drivers perception of the Indian traffic and creates problems later on in their career which is manifested in the form of increased driver errors and at times fatal road accidents. This research looked in the user interface of such simulators from and usability perspective and came up with two concepts for these drivers which closely resembles the Indian rural traffic scenario.
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Around 65% of the total population in India lives in the rural areas. Growth and prosperity of the country is largely dependent on these areas, with employment for the local youth becoming a challenge (Mukhopadhyay, 2006). It has been reported that (World Bank, 2000) 74% of the rural population in India are still not integrated into the national economy due to lack of proper transportation facilities. Thus better transportation in rural India is a necessity as it gives the rural people an opportunity to travel for different purposes like health, education, social purposes and services (Ramaswamy, 1998). Thus focusing on rural local youths as taxi drivers.

Key Terms in this Chapter

Usability: It is the ease with which a product can be used by the users for fulfilling their specific needs.

Scenario: This is the artificial creation of a particular situation in order to test the robustness of any design meant for the users.

Simulator: A device which gives similar feedback to the users like the original product so that novice users get an experience of how the actual product works.

Mental Model: It is the image in our brain of what we see in real life. This image persists even after a long time.

Feedback: The output from the machine to the user which makes the user at ease with the machine he is operating at.

Interface: It is the connecting link between the user and the technology with which he is interacting. AU30: Reference appears to be out of alphabetical order. Please check

Participants: They are the people who participate in the experiments.

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