Experience Design's Impact on Graphic Design

Experience Design's Impact on Graphic Design

DOI: 10.4018/978-1-6684-8397-8.ch009
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Abstract

Even straightforward objects whose nature we believe we comprehend go through the design process. The task of design is to connect people and technology. Every advance in technology brings about new experiences and ways of life. In this chapter the authors explain how design alters the abilities, motivations, and expectations in daily life, and how graphic design reacts to this shift. If we want to anticipate the future, we need to look closely at the digital technologies that emerged recently and first analyze the transition—how it occurred and how quickly it happened.
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Experience Design

One of life's most valuable tools is “experience.” User experience design is a process that aims to give customers who use a product, service, or service relevant and meaningful experiences. Numerous topics are covered during this process, including branding, design, usability, features, and functionality. Examining users' behaviors, expectations, issues, and solutions to such issues is at the heart of user experience. To sum up, we notice that everything has a specific order when we visit a market. Fruits, vegetables, and dairy products can be found on either side. The consumer's entire shopping experience is determined by activities like the placement order set up in the market and the way the products of the week are displayed. In order for customers to travel to as many locations as possible, enjoy the experience, and shop more, this layout was created. The term “user experience” refers to what we experience when we transfer the concept of “customer” or “consumer experience” that you have in this physical context to the virtual environment. User experience is frequently referred to as UX. Early in the 1990s, cognitive scientist Donald Norman, while employed by Apple, coined the phrase. Norman coined the phrase “user experience” to refer to all the various components that affect how a user feels while interacting with a product, with a focus on the design, visuals, interface, and interaction but also including all other aspects of the user's experience with the product and service. Making the user's product experience as positive as possible is the goal of user experience design, to put it briefly. Getting visitors to a website that they are interested in; after that, from the home page to the product purchase, it attempts to make the process as simple and entertaining as possible and to offer a cohesive user experience. The goal of user experience design is to enhance the utility, usability, and effectiveness of the user's interaction with the product and service. Experience Strategy (ES), Interaction Design (ID), User Research (UR), and Information Architecture are the four key disciplines that make up the large umbrella term of user experience.

Key Terms in this Chapter

Virtual Reality: Virtual reality, sometimes known as VR, is an immersive experience within a setting entirely produced by computer technology.

Metaverse: The term, has been used in different contexts and with different meanings over time, but it generally refers to a virtual world or universe that exists parallel to our physical world, where users can interact with each other and with digital objects in real-time.

Avatar: An avatar is a virtual representation of you in a computer-generated environment, such as the metaverse.

Augmented Reality: Digitally created pictures are superimposed on the physical world in augmented reality (AR). Users can utilize a device, such as their tablet or cell phone, to add pictures and music to their actual environs.

Virtual World: A virtual world is either a computer-rendered simulation of the real world or a completely original setting. Avatars enable for user engagement in virtual worlds that are designed to be inhabited (personified representations of the user within the digital environment).

Extended Reality: The term “extended reality” (or “XR”) refers to computer-generated settings that combine the actual and virtual worlds or provide consumers a fully virtual experience.

Blockchain: A blockchain is a platform that permits a distributed ledger of data that is updated and maintained by a network of computers rather than a single entity. Another name for a blockchain is distributed ledger technology (DLT). Cryptography is used by this distributed ledger to confirm, complete, and secure transactions.

Web 3.0: The Web 3.0 builds on ideas like decentralization, openness, data protection, and increased user utility. It is the progression of the current Web 2.0.

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