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What is Web 3.0 Technology

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
are next generation or emerging technologies that organize data to enhance understanding and application of data. For example these include many of the social networking sites offered through the internet.
Published in Chapter:
Adapting Three-Dimensional-Virtual World to Reach Diverse Learners in an MBA Program
Rosalyn Rufer (State University of New York at Empire State College, USA) and Ruifang Hope Adams (State University of New York at Empire State College, USA)
DOI: 10.4018/978-1-60960-762-3.ch033
Abstract
The purpose of this chapter is to adapt instructional strategies to virtual world learning environment in Second Life and reach more diverse learners with different learning styles. Part of the approach will focus on learners who are visual as compared to auditory and kinesthetic. Additionally, the approach will examine how changes in pedagogical methods can be used to reach diverse learners with different learning styles in virtual learning environments. The major topics address how styles of learning were considered in designing an instructional strategy and how differences in learning styles were rationalized via learning in a virtual world. Thus student success can be correlated to teaching pedagogy, and hence modified to reach diverse learners. Suggestions are included for adapting a cognitive process combined with multimedia design principles in a virtual world.
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