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What is Components

Encyclopedia of Information Science and Technology, Third Edition
Individual building-blocks that are introduced to gamify a system; individually, these may be found in games, but are they are not necessarily inherently related to fun.
Published in Chapter:
Gamification
Lincoln C. Wood (Auckland University of Technology, New Zealand & School of Information Systems, Curtin University, Bentley, Australia) and Torsten Reiners (School of Information Systems, Curtin University, Australia)
DOI: 10.4018/978-1-4666-5888-2.ch297
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Social Network Analysis for Investigating Large Scientific Research Project
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A Case Study of Instructional Delivery Formats
Student thinking that demonstrates use of key ideas or fundamental theories from course content.
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Gamification as a Didactic Strategy for the Physical Education of Pre-School Students
A set of tools used to provide feedback on the player's experience.
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Digital Gamification in the Tourism Industry
They are the elements that increase the game experience and pleasure as a result of the interaction of players via points, badges, tasks, virtual objects in the games that they play.
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