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What is Non-Immersive Virtual Reality

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0
It is determined by a monitor that serves as a “window” through which the user may observe the environment in three dimensions, through the mouse, the joystick or other peripherals such as gloves.
Published in Chapter:
From Virtual Reality to 360° Videos: Upgrade or Downgrade? The Multidimensional Healthcare VR Technology
Francesca Borghesi (Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano (IRCCS), Milan, Italy), Valentina Mancuso (Faculty of Psychology, eCampus University, Novedrate, Italy), Elisa Pedroli (Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano (IRCCS), Milan, Italy), and Pietro Cipresso (Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano (IRCCS), Milan, Italy & Department of Psychology, University of Turin, Italy)
DOI: 10.4018/978-1-6684-4854-0.ch023
Abstract
This chapter aims to describe the multidimensional virtual reality tools applied to healthcare: in particular the comparison between virtual reality traditional tolls and the 360° videos. The VR traditional devices could differ in terms of specific graphics (2D/3D), display devices (head mounted display), and tracking/sensing tools. Although they are ecological tools, they have several problems such as cybersickness, high-cost software, and psychometric issues. Instead, the 360° videos can be described as an extension of virtual reality technology: they are immersive videos or spherical videos that give the opportunity to immerse the subject in authentic natural environments, being viewed via an ordinary web browser in that a user can pan around by clicking and dragging. The comparison between those two technologies stems from the question if 360° videos could solve and overcome the problems related to virtual reality and be an effective and more ecological alternative.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
The State of Virtual and Augmented Reality Therapy for Autism Spectrum Disorder (ASD)
VR experiences that typically use desktop or laptop screens to present the VE to a user, so the user does not experience the sense of actually being in the VE; the platform does not fully occlude the user's field of view.
Full Text Chapter Download: US $37.50 Add to Cart
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