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What is MADE-M-Learn

Handbook of Research on Software Quality Innovation in Interactive Systems
A systemic and ecological framework for the analysis, design and evaluation of m-learning experiences, that include the application for m-learning development.
Published in Chapter:
Developing Augmented Reality Multi-Platform Mobile Applications
Susana Isabel Herrera (Universidad Nacional de Santiago del Estero, Argentina), Paola Daniela Budan (Universidad Nacional de Santiago del Estero, Argentina), Federico Rosenzvaig (Universidad Nacional de Santiago del Estero, Argentina), Pablo Javier Najar Ruiz (Universidad Nacional de Santiago del Estero, Argentina), María Inés Morales (Universidad Nacional de Santiago del Estero, Argentina), Marilena del Valle Maldonado (Universidad Nacional de Santiago del Estero, Argentina), and Carlos Antonio Sánchez (Universidad Nacional de Santiago del Estero, Argentina)
DOI: 10.4018/978-1-7998-7010-4.ch016
Abstract
This chapter presents advances in the software engineering field related to the efficient development of multi-platform mobile applications that require access to the device hardware for 3D marker-based augmented reality functions. After presenting the theoretical background that supports the proposed solutions, the complex problem of the development of AR multi-platform mobile applications is introduced. The problem about how to choose a framework for developing multi-platform applications is described, and a general model for developing mobile applications with AR is proposed. The advances were applied to the field of m-learning. A linear algebra educational practice was designed using MADE-mlearn, and an augmented reality mobile app called AlgeRA was developed using MobileRA methodology. The instantiation of the general model for the development of AlgeRA is reported. It includes the development environment, the programming libraries (to manage 3D objects repositories, patterns readers, rendering of images) and the 3D model.
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