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What is Participatory Culture

Encyclopedia of Information Science and Technology, Third Edition
A culture in which artistic expression and civic engagement are valued and are oriented towards creating and sharing one’s creations.
Published in Chapter:
Social Aspects of Digital Literacy
Dragana Martinovic (University of Windsor, Windsor, ON, Canada), Viktor Freiman (Université de Moncton, Moncton, NB, Canada), Chrispina Lekule (University of Windsor, Windsor, ON, Canada), and Yuqi Yang (University of Windsor, Windsor, ON, Canada)
DOI: 10.4018/978-1-4666-5888-2.ch209
Abstract
This article contains findings from the recent literature on the social aspects of how young people use digital technology. To be successful in today's world, youth must be competent at using digital tools and at defining, accessing, understanding, creating, and communicating digital information. However, even the self-defined ‘techno-gurus' can be digitally illiterate, often using technology in ways that compromise their privacy, safety, or integrity. Both optimistic and pessimistic opinions about youth use of technology are presented by age group, and formations of identity, friendship, participatory culture, and political engagement are addressed in the context of information and communication technology use.
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Bridging New Media Literacies and the Common Core Through Narrative
A culture based upon creating in a collaborative environment (Jenkins, 2006).
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User-Created Online Learning Videos: Collaborative Knowledge Construction Through Participatory Design
A culture that affords individuals dual roles as members and active contributors through opportunities to exercise creative agency.
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Like It: A Facebook E-Learning Architecture for Higher Education
A culture in which private individuals do not act as consumers only, but also as contributors or producers, that enables people to work collaboratively.
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The Marketer as Storyteller: Transmedia Marketing in a Participatory Culture
A culture where consumers turn into prosumers that actively participate in creating and spreading new content.
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The Discourses of Empowerment and Web 2.0: The Dilemmas of User-Generated Content
A culture where spaces or processes give peoplethe means to take part and contribute.
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New and Strange Sorts of Texts: The Shaping and Reshaping of Digital and Multimodal Books and Young Adult Novels
Term developed by Henry Jenkins to describe contemporary cultures where members of a society do not only consume media content but also create and distribute it.
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Audience, User, Producer: MOOCs as Activity Systems
A culture that challenges the consumer culture, wherein individuals do not act merely consumer but also participate in cultural commodities as contributors or “prosumers.”
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Digital Citizenship in Virtual Environments
The culture which encourages networked community sharing of information and artistic expression on a global scale.
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Culture of Use of Moodle in Higher Education: Networked Relations between Technology, Culture and Learners
Participatory culture is a broad-based term that subsumes a wide array of activities that users perform in the digital age. Henry Jenkins has contributed a lot to the popularity as well as for the uptake of participatory culture as a theoretical framework. Some of the activities users perform frequently such as Do IT Yourself mashing up of music to create identities, crowd sourcing, blogging, fan cultures, community organizing exemplify participatory cultures. Jenkins defines participatory culture as one which allows free expression of artistic talent and civic engagement sharing one’s creations with others. In the process, everyone becomes a produser (producer and user). Users also establish social connection with others by sharing their creations. Participatory cultures are productive, creative and collaborative. For more, read The Participatory Culture Handbook edited by Aaron Delwiche and Jennifer Jacobs Handerson and also Confronting the Challenges of Participatory Culture: Media Education for the 21st Century by Henry Jenkins.
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Children and Youth Making Digital Media for the Social Good
A community characterized by creative expression and civic engagement.
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Ṣaworoidẹ: A Depiction and Analysis of the Political and Socio-Cultural Characteristics of the Yorùbá Talking Drum
This is a strategy that involves the people. This permits freedom of expression and participation.
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Personal Learning Networks: Implications for Self-Directed Learning in the Digital Age
Collaboration with others and sharing of Web-based resources to create new content and construct knowledge.
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Learning in a “Classi 2.0” Classroom: First Results from an Empirical Research in the Italian Context
The new forms of cultural production in which consumers can add contents, re-elaborate them and actively contribute to the mainstream media industry.
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Teaching Media and Information Literacy in the 21st Century
A culture in which individuals are engaged with media instead of simply being passive consumers of information.
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The Roles of Digital Literacy in Social Life of Youth
A culture in which artistic expression and civic engagement are valued, oriented towards creating and sharing one’s creations.
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Orientalism and Humour: Marginalization of the Turks in 9GAG
A new type of culture occurred when the media consumers have become active with the new media and started to have a voice in the production and distribution of the content.
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Popular Media and Grade 6-12 Literacy: A Review of Practitioner Literature
A culture of creativity, sharing, and knowledge building. Participatory culture typically utilizes online technologies as a means of creating new knowledge among individuals who share common interests or goals (Jenkins, 2008).
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Do-It-Yourself Media in U.S. Education: A Brief Overview of an Uneasy Relationship
A concept developed by Jenkins (2006) based on his own research of fandom communities; characteristic of a participatory cultures are low barriers for engagement, strong social connections among members, a belief in collective effort, and informal mentoring among members. The impetus and opportunity to become part of a participatory culture grew dramatically with the spread of the Internet; however, participatory culture is distinct from Web 2.0 culture in that a participatory culture is not reliant on computers but only a community of like-minded enthusiasts drawn to a particular topic.
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Teaching Credibility of Sources in an Age of CMC
Participatory culture can be characterized as including low barriers to artistic expression and civic engagement, support for creating and sharing one’s intellectual property with others, a belief that one’s contributions matter, and a sense of social connection to others in the culture.
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Game Design as Literacy-First Activity: Digital Tools With/In Literacy Instruction
Cultures or affinity spaces characterized by informal learning structures such as low barriers to participation, fluid mentorship, and experimentation.
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Return of Fandom in the Digital Age With the Rise of Social Media
A culture that challenges the consumer culture, wherein individuals do not act merely consumers but also participate in cultural commodities as contributors or producers, that enables people to work collaboratively. It is emerging as the culture absorbs and responds to the explosion of new media technologies that make it possible for average consumers to archive, annotate, appropriate, and recirculate media content in powerful new ways. The potential of participatory culture for civic engagement and creative expression has been well investigated by media scholar Henry Jenkins.
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Innovations in Mobile Photography for Digital-Age Teachers and Learners
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Toward Smart Heritage: Cultural Challenges in Digital Built Heritage
It is “a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing creations, and some type of informal mentorship whereby experienced participants pass along knowledge to novices. In a participatory culture, members also believe their contributions matter and feel some degree of social connection with one another”. In particular, the following skills underlies the participative culture: Affiliation, Expression, Collaborative problem solving, Circulation. New skills follow: Play, Performance, Simulation, Appropriation, Multitasking, Distributed cognition, Collective intelligence, Judgment, Transmedia navigation, Networking, Negotiation” ( Jenkins, 2009 ).
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Teaching Credibility of Sources in an Age of CMC
Participatory culture can be characterized as including low barriers to artistic expression and civic engagement, support for creating and sharing one’s intellectual property with others, a belief that one’s contributions matter, and a sense of social connection to others in the culture.
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The User With a Thousand Faces: Campbell's “Monomyth” and Media Usage Practices
A culture in which every user has the potential to create and modify content. Its advent is connected with the development of digital technologies.
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