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What is Online Identity

Handbook of Research on Computational Arts and Creative Informatics
is a social identity that network users establish in online communities, for this thesis this applies to the online identity formed within an MMORPG, and the persona the player takes on. See Introduction to online identity.
Published in Chapter:
Player Motivation and Understanding Game Dynamics
Andrew Jinman (Twofour Learning: Immersive Learning Producer, UK)
DOI: 10.4018/978-1-60566-352-4.ch023
Abstract
Massively multiplayer online role-playing games (MMORPGs) are becoming an increasingly popular recreational activity for social engagement. Transporting players to fantasy realms where they bridge the void between reality and the virtual world, via the creation of their online persona. Since the introduction of “table-top” games in the 70’s, social interaction has been shaped by various game dynamics. Following the evolution of the MMORPG genre, the author investigates the implication of these dynamics on in-game social interaction and personal creativity. Identifying the key drivers in a player’s motivation allows us to understand how different players are affected by the game’s dynamics through research by Bartle (1996) and Yee (2005). Retrospectively these games are being described as immersive due to game dynamics and social content, with a direct intention to increase play. The author also discusses anticipating the occurrence of problematic behavior and addictive nature of the technology.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Sociological Insights in Structuring Australian Distance Education
Identity refers to a fluid social-psychological sense of “self” in relation to others. Online identities may be similar/different to “real world” identities.
Full Text Chapter Download: US $37.50 Add to Cart
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