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What is Sandboxes

Paths to the Prevention and Detection of Human Trafficking
Sandboxes are games that may not have an overall objective to accomplish, but instead may have a series of tasks to accomplish or even represent more of an ongoing exploration – like a child playing in a sandbox.
Published in Chapter:
Using the Virtual World to Teach About Human Trafficking: Interactive and Experiential Environments
Virginia Dickenson (eLumenata, USA)
Copyright: © 2022 |Pages: 20
DOI: 10.4018/978-1-6684-3926-5.ch013
Abstract
Human trafficking is a real and ongoing issue. With globalization, the breadth and depth of human trafficking has increased exponentially. Global destabilization is a major contributor, creating the environment and drive for genocidal regimes and wars, leading to the dehumanization of those perceived as other or weaker. While trafficking may begin in developing or destabilized countries, trade often occurs in developed countries with middle- and upper-class residents as clients and customers. One way to educate people about trafficking, how to recognize when someone may be trafficked, and what to do about it, is to place them in an immersive environment so they may see and experience stories and situations while analyzing the components and recognizing behaviors indicative of trafficking. Using virtual world gaming environments meets these needs. A variety of creative and effective approaches to bringing trafficking issues and possible interventions may be explored in several virtual world applications.
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More Results
Productive Gaming and the Case for Historiographic Game-Play
Spaces designed in and outside of video games that allow room for experimentation without much serious consequence (see Gee, 2003).
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Games, Gamification, and eSports Intersections Within Digital and Online Learning
Sandboxes are games that may not have an overall objective to accomplish, but instead may have a series of tasks to accomplish or even represent more of an ongoing exploration – like a child playing in a sandbox. Games like The Sims (Maxis, Electronic Arts) and Minecraft (Mojang) are examples of sandboxes.
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