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What is Sentient Computer Chips

Handbook of Research on Global Media’s Preternatural Influence on Global Technological Singularity, Culture, and Government
The linkpins of Artificial Intelligence to the human brain. Three examples: 1. Computer chips that think like us. (BBC Future, n.d.). Computing has developed at an amazing pace over the last few decades, but even today’s computers are essentially glorified calculators, says Dr. Dharmendra Modha. The founder of IBM’s Cognitive Computing Group wants to change that. He wants our computers to think more like humans. Modha and his team are designing a cognitive computing chip and software ecosystem inspired by the human brain. It would consume far less power and space than today’s computers and could power everything from search and rescue robots in hazardous environments to intelligent buoys which float on ocean waves, predicting tsunamis or warning of oil pollution. 2. How Yahoo Research Labs studies culture as a formal computational concept . (Aiello, 2014). The study of online social networks has revolutionized the way social scientists understand human interaction on a grand scale. It is based on the assumption that the fundamental unit of interaction is the social tie that exists between two individuals. This tie can be a message that one person has sent to another, that one person follows another, that one person “likes” another and so on. These social ties are the atoms of social network structure. And much of the research on social networks has focused on how these atoms join together to create complex networks of interaction. Much less thought has been given to the atoms themselves, whether they fall into categories themselves, whether different atoms have different social properties and how combining atoms of different types might be indicative of entirely different relationships. 3. Has Black Mirror predicted the future of video games: (Stuart, 2016). “The idea of a video game that can analyze a player’s personality and change accordingly may seem like the stuff of outlandish sci-fi to some Black Mirror viewers. But it isn’t. This evolution could well be where game design is heading. At key points throughout the terrifying narrative, the game provided a questionnaire inspired by the ‘Big Five’ personality test, a method used by academic psychologists for personality research. Players would be asked things like: Are you a private person? Do you always listen to other people’s feelings? In this way it was building a psychological profile of the player. At the same time, the system was also drawing data from how players interacted with the game world: how long they spent exploring each area before moving on; whether they strayed from clearly marked paths; whether they faced non-player characters while they talked. Every action had an effect on the narrative.”
Published in Chapter:
Gamers as Homeopathic Media Therapy: Electromagnetic Antibodies in the Toxic Media Field
Stephen Brock Schafer (Pacific Rim Enterprises, USA)
DOI: 10.4018/978-1-7998-8884-0.ch019
Mainstream Western medical theory is based on treating the symptoms of disease—a dynamic derisively called “bandage treatment.” This medical perspective is the inverse of homeopathic theory, which aims to treat the quantum level cause of disease. Because homeopathy addresses the quantum “first cause” of disease, it establishes precedents for understanding Divine “First Cause.” Homeopathic theory and practice are based on recognizing symptomatic syndromes—a process very similar to Carl Jung's practice of inducing healing with a patient's insight as to the meaning of dream symbolism. This meaningful insight functions like the EM signature of a homeopathic remedy. The homeopathic physician augments “remediation” of phenotypes from quantum dimensions in the same way that a Jungian psychiatrist augments (amplifies) a patient's self-healing insight. The homeopathic/Jungian dynamic works something like antibodies that neutralize antigens, so—in a virtual EM unified media-field—contextual gamers can serve the function of antibodies against mediated toxicity.
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