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Published: Jan 18, 2024
DOI: 10.4018/IJGBL.336478
Volume 14
Jiaopin Ren, Wei Xu, Ziqing Liu
The objective of this study is to examine and compare the impact of serious games and gamification on learning achievement and motivation. The results of the meta-analysis indicate that gamification... Show More
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MLA

Ren, Jiaopin, et al. "The Impact of Educational Games on Learning Outcomes: Evidence From a Meta-Analysis." IJGBL vol.14, no.1 2024: pp.1-25. http://doi.org/10.4018/IJGBL.336478

APA

Ren, J., Xu, W., & Liu, Z. (2024). The Impact of Educational Games on Learning Outcomes: Evidence From a Meta-Analysis. International Journal of Game-Based Learning (IJGBL), 14(1), 1-25. http://doi.org/10.4018/IJGBL.336478

Chicago

Ren, Jiaopin, Wei Xu, and Ziqing Liu. "The Impact of Educational Games on Learning Outcomes: Evidence From a Meta-Analysis," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-25. http://doi.org/10.4018/IJGBL.336478

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Published: Feb 7, 2024
DOI: 10.4018/IJGBL.337795
Volume 14
Matheus A. Cezarotto, Pamela N. Martinez, Ruth Constansa Torres Castillo, Theodore Stanford, Christopher Engledowl, Germain Degardin, Barbara Chamberlin
Mathematical learning has an important role and is often prioritized in education. In K-16 education, algebra is one of the most vital mathematical content domains: it represents one of the top... Show More
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Cezarotto, Matheus A., et al. "Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game." IJGBL vol.14, no.1 2024: pp.1-19. http://doi.org/10.4018/IJGBL.337795

APA

Cezarotto, M. A., Martinez, P. N., Torres Castillo, R. C., Stanford, T., Engledowl, C., Degardin, G., & Chamberlin, B. (2024). Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game. International Journal of Game-Based Learning (IJGBL), 14(1), 1-19. http://doi.org/10.4018/IJGBL.337795

Chicago

Cezarotto, Matheus A., et al. "Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-19. http://doi.org/10.4018/IJGBL.337795

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Published: Feb 8, 2024
DOI: 10.4018/IJGBL.338218
Volume 14
Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents.... Show More
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MLA

Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming." IJGBL vol.14, no.1 2024: pp.1-18. http://doi.org/10.4018/IJGBL.338218

APA

Gintere, I., Rovithis, E., Bakk, Á. K., & Misjuns, A. (2024). ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning (IJGBL), 14(1), 1-18. http://doi.org/10.4018/IJGBL.338218

Chicago

Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-18. http://doi.org/10.4018/IJGBL.338218

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Published: May 7, 2024
DOI: 10.4018/IJGBL.343525
Volume 14
Oriol Borrás-Gené, Raquel Hijón-Neira, Pedro Paredes-Barragán, Lucía Serrano-Luján
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in “Computer Science and Digital Competency” course shows lack of... Show More
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Borrás-Gené, Oriol, et al. "A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers." IJGBL vol.14, no.1 2024: pp.1-17. http://doi.org/10.4018/IJGBL.343525

APA

Borrás-Gené, O., Hijón-Neira, R., Paredes-Barragán, P., & Serrano-Luján, L. (2024). A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers. International Journal of Game-Based Learning (IJGBL), 14(1), 1-17. http://doi.org/10.4018/IJGBL.343525

Chicago

Borrás-Gené, Oriol, et al. "A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-17. http://doi.org/10.4018/IJGBL.343525

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Published: Jul 17, 2024
DOI: 10.4018/IJGBL.349219
Volume 14
David Juárez-Varón, Manuel Ángel Juárez-Varón, Ana Mengual-Recuerda, Beatriz Andres
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse... Show More
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MLA

Juárez-Varón, David, et al. "A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching." IJGBL vol.14, no.1 2024: pp.1-20. http://doi.org/10.4018/IJGBL.349219

APA

Juárez-Varón, D., Juárez-Varón, M. Á., Mengual-Recuerda, A., & Andres, B. (2024). A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching. International Journal of Game-Based Learning (IJGBL), 14(1), 1-20. http://doi.org/10.4018/IJGBL.349219

Chicago

Juárez-Varón, David, et al. "A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-20. http://doi.org/10.4018/IJGBL.349219

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Published: Aug 9, 2024
DOI: 10.4018/IJGBL.349589
Volume 14
Joshua M. Patterson
Numerous video games marketed entirely for entertainment purposes, also known as commercial, off-the-shelf (COTS) titles, can serve as an effective tool for teaching students complicated skills such... Show More
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MLA

Patterson, Joshua M. "Repurposing Video Games as Discussion Tools." IJGBL vol.14, no.1 2024: pp.1-19. http://doi.org/10.4018/IJGBL.349589

APA

Patterson, J. M. (2024). Repurposing Video Games as Discussion Tools. International Journal of Game-Based Learning (IJGBL), 14(1), 1-19. http://doi.org/10.4018/IJGBL.349589

Chicago

Patterson, Joshua M. "Repurposing Video Games as Discussion Tools," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-19. http://doi.org/10.4018/IJGBL.349589

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