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Published: Jan 23, 2025
DOI: 10.4018/IJGBL.367870
Volume 15
Nurah S. Alfares
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice... Show More
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MLA

Alfares, Nurah S. "Investigating the Efficacy of Wordwall Platform in Enhancing Vocabulary Learning in Saudi EFL Classroom." IJGBL vol.15, no.1 2025: pp.1-12. https://doi.org/10.4018/IJGBL.367870

APA

Alfares, N. S. (2025). Investigating the Efficacy of Wordwall Platform in Enhancing Vocabulary Learning in Saudi EFL Classroom. International Journal of Game-Based Learning (IJGBL), 15(1), 1-12. https://doi.org/10.4018/IJGBL.367870

Chicago

Alfares, Nurah S. "Investigating the Efficacy of Wordwall Platform in Enhancing Vocabulary Learning in Saudi EFL Classroom," International Journal of Game-Based Learning (IJGBL) 15, no.1: 1-12. https://doi.org/10.4018/IJGBL.367870

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Published: Mar 5, 2025
DOI: 10.4018/IJGBL.370559
Volume 15
Matilda Ståhl, Katri Hansell, Sandra Bäck, Mattias Wingren
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated... Show More
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Ståhl, Matilda, et al. "Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft." IJGBL vol.15, no.1 2025: pp.1-23. https://doi.org/10.4018/IJGBL.370559

APA

Ståhl, M., Hansell, K., Bäck, S., & Wingren, M. (2025). Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft. International Journal of Game-Based Learning (IJGBL), 15(1), 1-23. https://doi.org/10.4018/IJGBL.370559

Chicago

Ståhl, Matilda, et al. "Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft," International Journal of Game-Based Learning (IJGBL) 15, no.1: 1-23. https://doi.org/10.4018/IJGBL.370559

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Mendeley
Published: May 1, 2025
DOI: 10.4018/IJGBL.371418
Volume 15
Heng-Sheng Lin, Chih-Yun Chiang, Cheng-Wei Huang, Chao-Cian Wu, Shuo-Jun Hong
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling... Show More
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Lin, Heng-Sheng, et al. "From Gamer to Game Designer: Task-Oriented Game Design Learning to Improve Learning Motivation." IJGBL vol.15, no.1 2025: pp.1-38. https://doi.org/10.4018/IJGBL.371418

APA

Lin, H., Chiang, C., Huang, C., Wu, C., & Hong, S. (2025). From Gamer to Game Designer: Task-Oriented Game Design Learning to Improve Learning Motivation. International Journal of Game-Based Learning (IJGBL), 15(1), 1-38. https://doi.org/10.4018/IJGBL.371418

Chicago

Lin, Heng-Sheng, et al. "From Gamer to Game Designer: Task-Oriented Game Design Learning to Improve Learning Motivation," International Journal of Game-Based Learning (IJGBL) 15, no.1: 1-38. https://doi.org/10.4018/IJGBL.371418

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Mendeley
Published: Mar 27, 2025
DOI: 10.4018/IJGBL.372068
Volume 15
Khaled Alhasan, Khawla Alhasan, Samaa Alhashimi
This qualitative case study aims to enhance the acceptance and adoption of gamification in higher education, focusing on the American University of Bahrain (AUBH) as a unique context. Grounded in... Show More
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MLA

Alhasan, Khaled, et al. "Optimizing Gamification Adoption in Higher Education: An In-Depth Qualitative Case Study Applying the UTAUT Framework." IJGBL vol.15, no.1 2025: pp.1-24. https://doi.org/10.4018/IJGBL.372068

APA

Alhasan, K., Alhasan, K., & Alhashimi, S. (2025). Optimizing Gamification Adoption in Higher Education: An In-Depth Qualitative Case Study Applying the UTAUT Framework. International Journal of Game-Based Learning (IJGBL), 15(1), 1-24. https://doi.org/10.4018/IJGBL.372068

Chicago

Alhasan, Khaled, Khawla Alhasan, and Samaa Alhashimi. "Optimizing Gamification Adoption in Higher Education: An In-Depth Qualitative Case Study Applying the UTAUT Framework," International Journal of Game-Based Learning (IJGBL) 15, no.1: 1-24. https://doi.org/10.4018/IJGBL.372068

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Mendeley
Published: May 22, 2025
DOI: 10.4018/IJGBL.377612
Volume 15
David Ingham, Seema Jaisimha Terry, Lamia A. Khader
The teacher's role in student motivation, and the strategies they employ to enhance their learners desire to study, has long be seen as an essential component of learning in the second language... Show More
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MLA

Ingham, David, et al. "The Motivational Impact of Gamification at a University in Oman: English Students' Perspectives." IJGBL vol.15, no.1 2025: pp.1-73. https://doi.org/10.4018/IJGBL.377612

APA

Ingham, D., Terry, S. J., & Khader, L. A. (2025). The Motivational Impact of Gamification at a University in Oman: English Students' Perspectives. International Journal of Game-Based Learning (IJGBL), 15(1), 1-73. https://doi.org/10.4018/IJGBL.377612

Chicago

Ingham, David, Seema Jaisimha Terry, and Lamia A. Khader. "The Motivational Impact of Gamification at a University in Oman: English Students' Perspectives," International Journal of Game-Based Learning (IJGBL) 15, no.1: 1-73. https://doi.org/10.4018/IJGBL.377612

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International Journal of Game-Based Learning (IJGBL)
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International Journal of Game-Based Learning (IJGBL)
Email: jtussey18@gmail.com


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