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Special Issue of Artificial Intelligence Adaptation Using Augmented and Virtual Reality on Ultra Gaming Technology
Volume 13
Nagaraj Balakrishnan, Danilo Pelusi, Valentina E. Balas
Published: Apr 1, 2021
DOI: 10.4018/IJGCMS.2021040101
Volume 13
Zhou Wu, Jun Xiong
With the characteristics of low cost, high availability, and scalability, cloud computing has become a high demand platform in the field of information technology. Due to the dynamic and diversity... Show More
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MLA

Wu, Zhou, and Jun Xiong. "A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization." IJGCMS vol.13, no.2 2021: pp.1-15. http://doi.org/10.4018/IJGCMS.2021040101

APA

Wu, Z. & Xiong, J. (2021). A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 13(2), 1-15. http://doi.org/10.4018/IJGCMS.2021040101

Chicago

Wu, Zhou, and Jun Xiong. "A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 13, no.2: 1-15. http://doi.org/10.4018/IJGCMS.2021040101

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Published: Apr 1, 2021
DOI: 10.4018/IJGCMS.2021040102
Volume 13
Peng Li
In today's society, computer technology has been deeply rooted in the hearts of people. Computers are wonderful tools for creative thinking. It is an extension of our visual function and the... Show More
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MLA

Li, Peng. "Research on Visual Art Design Method Based on Virtual Reality." IJGCMS vol.13, no.2 2021: pp.1-10. http://doi.org/10.4018/IJGCMS.2021040102

APA

Li, P. (2021). Research on Visual Art Design Method Based on Virtual Reality. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 13(2), 1-10. http://doi.org/10.4018/IJGCMS.2021040102

Chicago

Li, Peng. "Research on Visual Art Design Method Based on Virtual Reality," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 13, no.2: 1-10. http://doi.org/10.4018/IJGCMS.2021040102

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Published: Apr 1, 2021
DOI: 10.4018/IJGCMS.2021040103
Volume 13
Wenrui Bao
With the rapid improvement of computer hardware capabilities and the reduction of cost, the quality of game pictures has made a qualitative breakthrough, which has reached or exceeded the picture... Show More
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MLA

Bao, Wenrui. "The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines." IJGCMS vol.13, no.2 2021: pp.1-12. http://doi.org/10.4018/IJGCMS.2021040103

APA

Bao, W. (2021). The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 13(2), 1-12. http://doi.org/10.4018/IJGCMS.2021040103

Chicago

Bao, Wenrui. "The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 13, no.2: 1-12. http://doi.org/10.4018/IJGCMS.2021040103

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All inquiries regarding IJGCMS should be directed to the attention of:
Dr. Hui Li
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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
E-mail: ray@mail.buct.edu.cn


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