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Special Issue on Ludica Medica
Volume 5
Guest Editorial Preface
For Volume 5, Issue 3
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Brock R. Dubbels
Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070101
Volume 5
Geoff F. Kaufman, Mary Flanagan
In light of a growing body of work demonstrating the ability of games to transform cognitive skill sets and change attitudes toward social issues, including in public health, it is crucial to... Show More
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MLA

Kaufman, Geoff F., and Mary Flanagan. "Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions." IJGCMS vol.5, no.3 2013: pp.1-9. http://doi.org/10.4018/jgcms.2013070101

APA

Kaufman, G. F. & Flanagan, M. (2013). Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 1-9. http://doi.org/10.4018/jgcms.2013070101

Chicago

Kaufman, Geoff F., and Mary Flanagan. "Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players’ Perceptions, Attitudes, and Cognitions," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 1-9. http://doi.org/10.4018/jgcms.2013070101

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070102
Volume 5
Bruce E. Wexler
This paper reviews the neuroscience foundation for understanding and harnessing neuroplastic processes that shape the structure and function of the human brain after birth, describes a newly... Show More
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MLA

Wexler, Bruce E. "Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function." IJGCMS vol.5, no.3 2013: pp.10-26. http://doi.org/10.4018/jgcms.2013070102

APA

Wexler, B. E. (2013). Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 10-26. http://doi.org/10.4018/jgcms.2013070102

Chicago

Wexler, Bruce E. "Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 10-26. http://doi.org/10.4018/jgcms.2013070102

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070103
Volume 5
Jacquelyn Ford Morie, Eric Chance
Virtual Worlds, a recent addition to Internet offerings, are connected social spaces that have geographies and are populated by people using avatar representations. These spaces hold a great deal of... Show More
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MLA

Morie, Jacquelyn Ford, and Eric Chance. "The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care." IJGCMS vol.5, no.3 2013: pp.27-42. http://doi.org/10.4018/jgcms.2013070103

APA

Morie, J. F. & Chance, E. (2013). The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 27-42. http://doi.org/10.4018/jgcms.2013070103

Chicago

Morie, Jacquelyn Ford, and Eric Chance. "The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 27-42. http://doi.org/10.4018/jgcms.2013070103

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070104
Volume 5
Alexandra Holloway
Childbirth is a complex and multidimensional experience for the mother, riddled with unforgettable emotions and sensations. In today’s cultural climate in California, a mother’s primary attendant... Show More
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MLA

Holloway, Alexandra. "Better Birth through Games: The Design of the Prepared Partner and Digital Birth." IJGCMS vol.5, no.3 2013: pp.43-71. http://doi.org/10.4018/jgcms.2013070104

APA

Holloway, A. (2013). Better Birth through Games: The Design of the Prepared Partner and Digital Birth. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 43-71. http://doi.org/10.4018/jgcms.2013070104

Chicago

Holloway, Alexandra. "Better Birth through Games: The Design of the Prepared Partner and Digital Birth," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 43-71. http://doi.org/10.4018/jgcms.2013070104

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070105
Volume 5
Elizabeth M. Zelinski
Many of the cognitive declines in healthy aging are moderated by experience, suggesting that interventions may be beneficial. Goals for aging outcomes include improving performance on untrained... Show More
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MLA

Zelinski, Elizabeth M. "How Interventions Might Improve Cognition in Healthy Older Adults." IJGCMS vol.5, no.3 2013: pp.72-82. http://doi.org/10.4018/jgcms.2013070105

APA

Zelinski, E. M. (2013). How Interventions Might Improve Cognition in Healthy Older Adults. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 72-82. http://doi.org/10.4018/jgcms.2013070105

Chicago

Zelinski, Elizabeth M. "How Interventions Might Improve Cognition in Healthy Older Adults," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 72-82. http://doi.org/10.4018/jgcms.2013070105

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070106
Volume 5
Thomas B. Talbot
Game-based medical simulations differ from other training modalities in that life processes must be simulated as part of the experience. Biological fidelity is the degree to which character... Show More
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MLA

Talbot, Thomas B. "Playing with Biology: Making Medical Games that Appear Lifelike." IJGCMS vol.5, no.3 2013: pp.83-96. http://doi.org/10.4018/jgcms.2013070106

APA

Talbot, T. B. (2013). Playing with Biology: Making Medical Games that Appear Lifelike. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 83-96. http://doi.org/10.4018/jgcms.2013070106

Chicago

Talbot, Thomas B. "Playing with Biology: Making Medical Games that Appear Lifelike," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 83-96. http://doi.org/10.4018/jgcms.2013070106

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070107
Volume 5
Elena Bertozzi, Leonard R. Krilov, Dilys Walker
This paper discusses the creation of two serious games developed by the Engender Games Group with the intention of meeting specific outcomes in the healthcare field. The processes and pitfalls of... Show More
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MLA

Bertozzi, Elena, et al. "Successful Game Development Partnerships between Academics and Physicians: Two Case Studies." IJGCMS vol.5, no.3 2013: pp.97-107. http://doi.org/10.4018/jgcms.2013070107

APA

Bertozzi, E., Krilov, L. R., & Walker, D. (2013). Successful Game Development Partnerships between Academics and Physicians: Two Case Studies. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 97-107. http://doi.org/10.4018/jgcms.2013070107

Chicago

Bertozzi, Elena, Leonard R. Krilov, and Dilys Walker. "Successful Game Development Partnerships between Academics and Physicians: Two Case Studies," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 97-107. http://doi.org/10.4018/jgcms.2013070107

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Published: Jul 1, 2013
DOI: 10.4018/jgcms.2013070108
Volume 5
Veronika Litinski
How to reduce cost, improve quality, and improve customer engagement are top of mind for healthcare leaders. Healthcare organizations are developing and testing comprehensive engagement strategies... Show More
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MLA

Litinski, Veronika. "Games for Health: Building the Case." IJGCMS vol.5, no.3 2013: pp.108-115. http://doi.org/10.4018/jgcms.2013070108

APA

Litinski, V. (2013). Games for Health: Building the Case. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 108-115. http://doi.org/10.4018/jgcms.2013070108

Chicago

Litinski, Veronika. "Games for Health: Building the Case," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 108-115. http://doi.org/10.4018/jgcms.2013070108

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Volume 5
William Bart
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All inquiries regarding IJGCMS should be directed to the attention of:
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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
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