Teacher Candidate Experiences Related to Augmented Reality Applications

Teacher Candidate Experiences Related to Augmented Reality Applications

Murtaza Cicioğlu, Şenay Sezgin Nartgün, Salih Yılmaz
DOI: 10.4018/978-1-7998-3383-3.ch003
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This study aimed to compare and contrast educational presentations prepared with the help of PowerPoint (PPT) program and augmented reality (AR) and to explore teacher candidates' presentation experiences in terms of impact on learning, motivation, usability/employability, and positive and negative aspects. In this context, a qualitative study with a phenomenological design was conducted. The study group was composed of teacher candidates attending the Department of Computer Education. Study data were collected via the interview form developed by the researchers. Research results show that AR applications are superior to PPT presentations in many respects, and while both AR and PPT presentations have positive and negative aspects, traditional learning environments with PPT presentations are no longer sufficient to attract the attention and interest of today's students and meet current demands. Moreover, there is a need to increase educational content and infrastructure to improve the use of AR in addition to providing training to teacher candidates and teachers.
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Main Focus Of The Chapter

Studies presented in literature show that AR technology is used for many purposes and it is often used to enhance learning in education. These two learning materials (AR and PPT slides) were compared based on the assumption that the educational materials prepared with AR, just like the PPT slides, serve the same purpose in supporting learning. This study aimed to compare and contrast the educational presentations prepared by using classical “PPT” program and realistic 3D and interactive (Augmented Reality) educational presentations and to explore teacher candidates’ experiences related to enriched educational presentations.

Key Terms in this Chapter

PowerPoint: Visual and audial presentation software.

Teacher Education: Making teachers ready for classroom and technological needs.

Application: A software working on smart devices.

Augmented Reality: A technological development creating enriched and realistic experiences.

Experiences: Learning opportunities in educational settings.

Simulation: Experiencing real life like applications in digital environment.

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