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What is Mobile Computing

Handbook of Research on User Interface Design and Evaluation for Mobile Technology
The ability to use technology in remote or mobile (non static) environments. This technology is based on the use of battery powered, portable, and wireless computing and communication devices, like smart mobile phones, wearable computers and personal digital assistants (PDAs).
Published in Chapter:
Context as a Necessity in Mobile Applications
Eleni Christopoulou (University of Patras & Ionian University, Greece)
DOI: 10.4018/978-1-59904-871-0.ch012
Abstract
This chapter presents how the use of context can support user interaction in mobile applications. It argues that context in mobile applications can be used not only for locating users and providing them with suitable information, but also for supporting the system’s selection of appropriate interaction techniques and providing users with a tool necessary for composing and creating their own mobile applications. Thus, the target of this chapter is to demonstrate that the use of context in mobile applications is a necessity. It will focus on the current trend of modeling devices, services and context in a formal way, like ontologies, and will present an ontology-based context model.
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Agile Patient Care with Distributed M-Health Applications
Is a generic term describing your ability to use technology ‘untethered’, that is not physically connected, or in remote or mobile (non static) environments. The term is evolved in modern usage such that it requires that the mobile computing activity be connected wirelessly to and through the Internet or to and through a private network (Wikipedia).
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Mobile Location-Based Recommender: An Advertisement Case Study
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Policy for Mobile Devices to Access Grid Infrastructure
A term describing one’s ability to use computing technology while moving or roaming and still maintains services and connectivity.
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Adoption of Wi-Fi Technologies and Creation of Virtual Workplaces
A term referring to portable devices run on microprocessors with the capability of accessing computer networks wirelessly.
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Intelligent User Interfaces for Mobile Computing
A computer usage paradigm where end-users access applications and services in diverse scenarios, while mobile. Mobile telephony is a popular realization of this paradigm, but wearable computing and telematic applications could also be considered as realistic interpretations of mobile computing.
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Context-Aware Cultural Heritage Environments
The ability to use technology in remote or mobile (non static) environments. This technology is based on the use of battery powered, portable, and wireless computing and communication devices, like smart mobile phones, wearable computers and personal digital assistants (PDAs).
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An Overview on Mobile Cloud Computing: Impact on the Auditing Process
Mobile computing is the set of IT technologies (products and services) that enable end users to gain access to computation, information, and related resources when they are in movement.
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The Future of Teaching and Learning Technologies
Computing using a portable device that allows full network connectivity via wireless connections.
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Cloud and Mobile Web-Based Graphics and Visualization
A general term referring to software and services that function within mobile devices such as tablets and smartphones.
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Usable M-Commerce Systems
The capability to physically move computing services with us.
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Media Ecology and the 21st Century Classroom
Computing on small devices such as tablets, e-readers, or smart phones.
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Social User Experience for Effective Mobile Advertising
The display, collection, and transfer of information from a mobile device to an information system using one or a combination of various data transfer methods.
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Security in Mobile Computing
A term that refers to a set of computing operations that allows information accessing at any time, from any place, using a mobile device.
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Handhelds for Digital Libraries
A term to describe a user’s ability to use technology from a nonfixed location, using battery powered, portable computing, and communication devices such as laptops, notebooks, palmtops, smartphones, and PDAs. Computing activity can take place locally, that is, the user can use a device to retrieve some information stored in it, or it can be connected wirelessly to another information/computing system with wireless LAN or wireless WAN technologies.
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Assessing Human Mobile Computing Performance by Fitts' Law
In contrast to stationary computing, which comprises stationary working with a computer at the same location, and portable computing, which refers to stationary working with a computer at different locations, the term mobile computing describes working with a computer while moving. This leads to weight and size requirements and special demands for human-computer interaction. The user interface has to consider the characteristics of mobility, for example, disturbing, random external forces because of the movement, parallel processing of orientation tasks, and so forth, for an optimal user input performance.
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Data Dissemination in Mobile Databases
The ability of mobile users to keep connected to the wireless network while traveling, and to access information such as news, weather forecast, email, and query to central database server.
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Next Generation Mobile Multimedia
This describes the ability to use a computer device, whilst being mobile. This differs form conventional computing where fixed networks assumed, meaning that location, context, connectivity, and device capabilities all need to be considered when developing such applications. Given that these are addressed it is the ability to perform conventional computing tasks with the additional benefit of being mobile.
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Mobile Computing and Commerce Legal Implications
The ability to use untethered (not physically connected) technology in remote locations to communicate through the Internet or a private network. The technology involves a mobile device linked to centrally located information or application software through battery powered, portable, and wireless devices (Webopedia.com, 2007).
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Tablet PCs as Online Learning Tools
A computing infrastructure that facilitates the conduct of work anywhere/anytime via the integration of portable devices and wireless connectivity.
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Aspect-Oriented Self-Configuring P2P Networking in Mobile Environments: A Formal Specification and Verification
A comprehensive term describing ability of systems to use information processing technology while moving, as opposed to portable computers, which are only practical for use while deployed in a stationary configuration.
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Mobile Computing: Technology Challenges, Constraints, and Standards
Mobile computing encompasses a number of technologies and devices, such as wireless LANs, notebook computers, cell and smart phones, tablet PCs, and PDAs helping the organization of our life, the communication with coworkers or friends, or the accomplishment of our job more efficiently.
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Urban Memory in Space and Time
The ability to use technology in remote or mobile (non static) environments. This technology is based on the use of battery powered, portable, and wireless computing and communication devices, like smart mobile phones, wearable computers and personal digital assistants (PDAs).
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Research Policies for Information and Communication Technologies in Europe
Mobile computing a generic term describing one’s ability to use technology untethered, but often used to refer to access to information or applications from occasionally-connected, portable, networked computing devices.
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Context Modelling Approaches for Mobile Systems
The term is evolved in modern usage such that it requires that the mobile computing activity be connected wirelessly to and through the internet or to and through a private network. This connection ties the mobile device to centrally located information and/or application software through the use of battery powered, portable, and wireless computing and communication devices. This includes devices like smart mobile phones, wearable computers, Personal Digital Assistants (PDAs), and so forth
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