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What is Team

Handbook of Research on Multi-Agent Systems: Semantics and Dynamics of Organizational Models
A set of agents that are put together as a necessary structure to pool skills and resources in order to satisfy the goals of a mission through collaboration.
Published in Chapter:
Organizational Self-Design in Worth-Oriented Domains
Sachin Kamboj (University of Delaware, USA) and Keith S. Decker (University of Delaware, USA)
DOI: 10.4018/978-1-60566-256-5.ch022
Abstract
This chapter presents an approach to organizational-self design (OSD), a method of designing organizations at run-time in which the agents are responsible for generating their own organizational structures. OSD is especially suitable for environments that are dynamic, albeit slowly changing. Such environments preclude the use of static, design-time generated, organizational structures, and yet contain certain characteristics and conditions that change slowly, if at all, and these characteristics can be harnessed for the purposes of creating stable organizational structures. This chapter extends the existing approaches to OSD by applying them to worth-oriented domains – that is, domains in which problems are represented using TÆMS based task structures. This chapter presents our OSD primitives and framework and discusses some interesting future lines of research.
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More Results
Collaborative Scientific Writing Between Writing Art and Project Management
The achieved state of a group if synergy and transactive memory (TM) concepts exist for the given context.
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Professional Collaboration in Teams
A group of two or more people who work together towards a common goal.
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Mobile Gamification to Integrate Face-to-Face and Virtual Students: Synchronous and Asynchronous
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Ultimate Performance in a Highly Functioning Team
A team is a group of people brought together to complete a task or purpose.
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Project Planning, Management, Monitoring, and More
People working together as a group in order to achieve something.
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Game Changers: Business and Research Opportunities in K-12 eSports
An eSports organization consisting of one or more eSports squads.
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GSS Research for E-Collaboration
A hierarchically designed organization in which there is one deciding participant and one or more supporting participants. In contrast to a group, there is clear differentiation of decision making authority, a division of labor into distinctly specialized duties, and a restricted pattern of communication. (Holsapple & Whinston, 1996)
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Teambuilding and Efficient Teamwork
A group of people who act together to achieve a shared goal.
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Virtual Teams
A collection of individuals who see themselves and who are seen by others as a social entity, who are interdependent because of the tasks they perform as members of a group, who are embedded in one or more larger social systems (e.g., community, organization) and who perform tasks that affect others.
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The Flow System: Practitioner Tools for Navigating Complexity
Two or more people working independently and interdependently toward a common goal.
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Informatics Education Enhanced by Problem-Based Learning Model via E-Learning: Experience From BSU Project at SUA
This is a group, sharing and working closely together in design, decision making, analysis and reflection. The binding cooperation of members on successful completion of the project is an essential component of the overall approach to learning. Theoretical and factual information may be transmitted from teacher / instructor to learner through a lecture. Related learner tasks (activating activities) may transform the information into knowledge ( Dahms & Zakaria, 2015 ). Working in groups, students identify what they already know, what they need to know, and how and where to access new information that may lead to resolution of the problem. The role of the instructor (known as the tutor in PBL) is to facilitate learning by supporting, guiding, and monitoring the learning process. The tutor must build students' confidence to take on the problem, and encourage the students, while also stretching their understanding. PBL represents a paradigm shift from traditional teaching and learning philosophy, which is more often lecture-based. The constructs for teaching PBL are very different from traditional classroom/lecture teaching”. Read more about problem based learning here: http://en.wikipedia.org/wiki/Problem-based_learning AU117: The URL http://en.wikipedia.org/wiki/Problem-based_learning has been redirected to https://en.wikipedia.org/wiki/Problem-based_learning. Please verify the URL. .
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